Wednesday, May 20, 2015

Sunday, May 17, 2015

Monday, May 11, 2015


Hello everyone! Jungl3Curr1 with another update.

I know that it's getting a bit tiring seeing more mundane things, but we ensure that we're doing the best we can in getting this game up and running asap!

If you all have a lot of patience left in you, I promise you all won't be disappointed when the game is up!

Until then, stay tuned for more updates!

- Jungl3Curr1

Wednesday, May 6, 2015


Hello! Jungl3Curr1 here with some more updates:

I am currently working on Mapping, which is one of the fundamental game mechanics for AD3. I do not have any previews of that to show. However, I am going to show you the BunkUI (Which the basics are completed).

We'll bring you more updates shortly!

- Jungl3Curr1

Saturday, May 2, 2015


Hai Jungl3Curr1 here with some more updates.

HC and I have been busy in the past few days, mainly due to play-testing combat segments ourselves.

I've also been tweaking narrative segments so that it reflects the scenes from the trailer as best as possible:

I'll try bringing you more updates as soon as I can!

Monday, April 27, 2015


Updated operations background to make more sense.

Added a reference chart for playing convenience.

Friday, April 24, 2015


Jungl3Curr1 here with more updates!

HC and I are wrapping up with testable combat. I can't really promise it'll be done by this week, or even next week, but we are going through them as quickly as possible.

I've also worked on the save system, which looks like this:

The save system can only be automatically saved one each game day has been completed, and there are up to 10 saves you can keep. Once there are 10 existing saves, the game will delete the oldest save in order to make room for newer saves.

Expect more updates from HC and I!

- Jungl3Curr1