Wednesday, May 6, 2015


Hello! Jungl3Curr1 here with some more updates:

I am currently working on Mapping, which is one of the fundamental game mechanics for AD3. I do not have any previews of that to show. However, I am going to show you the BunkUI (Which the basics are completed).

We'll bring you more updates shortly!

- Jungl3Curr1

Saturday, May 2, 2015


Hai Jungl3Curr1 here with some more updates.

HC and I have been busy in the past few days, mainly due to play-testing combat segments ourselves.

I've also been tweaking narrative segments so that it reflects the scenes from the trailer as best as possible:

I'll try bringing you more updates as soon as I can!

Monday, April 27, 2015


Updated operations background to make more sense.

Added a reference chart for playing convenience.

Friday, April 24, 2015


Jungl3Curr1 here with more updates!

HC and I are wrapping up with testable combat. I can't really promise it'll be done by this week, or even next week, but we are going through them as quickly as possible.

I've also worked on the save system, which looks like this:

The save system can only be automatically saved one each game day has been completed, and there are up to 10 saves you can keep. Once there are 10 existing saves, the game will delete the oldest save in order to make room for newer saves.

Expect more updates from HC and I!

- Jungl3Curr1

Monday, April 20, 2015


HC here. Special pothead edition. Here is what we have been working on.

(Minor epilepsy warning)

Request for help:
Help me name these enemies.

First off, the T-Rooster at the right is beautifully named. I mean, Tyranosaurus Rooster. Roostersaurus. Tyranorooster. ANY of these roll off the tongue beautifully, but T-Rooster is the one enemy I do not need help naming.

The white thing is currently named Badbitt. (badger rabbit). It can create dams to cover its allied aliens.
The barrel thing.... has an exploding barrel. It's currently named Buttcrab (as opposed to HL2's headcrab)
The stegosaurus is currently named Kevlasaurus. It has a high shield value.
The hand thing... heals...things. It's currently named healer.

Plz help hentaicook games studios think of new names. Due to potential copyright issues, only entries that are either missing letters or with horrible spelling will be accepted. Entries must be made anonymously. ie- b4dbydt,  kevlarghshyuaaurus, "teehee _oostah".

Friday, April 17, 2015


Jungl3curr1 here, bringing you more updates!

Today, I'm gonna show you one of the more boring tasks I was assigned to do...

However, this is actually important because HC and I would like to test all characters without having to change code manually.

Expect to see more mundane updates in the next week or 2!


Wednesday, April 15, 2015


Jungl3Curr1 here, bringing you good news.

I believe I've(we've-HC...okay fine w/e)  completed roughly 60-65% of View Battle Class (About 100% in terms of designing the backbone of battle).

Here is an image of what the current battle phase looks like:

Here's a breakdown on what the class now contains:

- A recycling factory which helps maintain memory usage of this game a lot better
- Static images of all enemies, so that players can tell which is what
- Combat Tooltip to view weapon and power details
- Barricades that change depending on barricade strength
- Movement System simplified to account for all external movement effects (push backs, pulls, e.t.c.)

Perhaps after doing some cleanup on the battle phase, I can finally move on to other things, until I am able to get started on implementing all of the fighter animations (and other extra effects)

Stay tuned for more updates!

- Jungl3curr1