Monday, November 16, 2015

Server migration in process.

As you can see here, we have recently upgraded the server to combat the loading issues people are having. However, the file transfers we were supposed to have from our server provider did not go through, meaning that we have the manually upload the files. In this case, AD2 currently has a lot of files missing for external loading.

Luckily, AD3 is unaffected as we have backed up data for it. The server should be back up in a few days.

- Jungl3Curr1

Wednesday, November 11, 2015

AD3 V1.08

Hello everyone! Jungl3Curr1 here with some more updates. This time, we're bringing in useful features to further improve the game:
  • Improved loading sequence for those with low bandwidth:
    • Added a feature on the splash screen where you can either reload assets or skip loading altogether (WARNING: Skipping the splash screen may not let you view or hear all loaded contents. However, you can just wait for the animated scenes to complete loading whenever possible).
    • Added a feature where you can disable loading of SFX and Voice audio to reduce downloading time.
    • This feature is necessary for players to experience content faster without facing loading issues. The increased loading time will become more apparent as we add more audio and animated content into the game.
  • Fixed a bug where in normal mode, you can date someone who is resting and them let them work afterwards.
  • Now you can view current stamina and morale on the scheduling when a survivor is incapacitated.
  • Moved the tutorial arrow during Veronica's turn where there wasn't a clear enough indication that players need to swap weapons before using the assault rifle Alt Fire.
  • Adjusted text field position and size for incapacitated survivors indication on the right side of the scheduling section.
  • Added names of weapons to character stats display in the battle phase. 
  • Added a button for Dossiers Section where you can access inventory section from there.
Some other features will be coming in future patches. Until then, enjoy.

Tuesday, November 3, 2015

AD3 is on Newgrounds.

You can check it out and review it at You don't have to and there's nothing you haven't seen there, but... it would be appreciated.

Monday, November 2, 2015

AD3 v1.07 (Easier difficulty mode!)

We've added an easier difficulty mode. The patches before this concentrated solely on making the game easier to understand, but no punches were pulled. Well, it is actually easy now (a claim I've never made). You no longer have to get good. Congrats to those that wanted it, for we have caved in.

New Features
  • Added Easier Mode:
    • The difficulty curve is reduced to +1 difficulty every day, which is practically half of Original Mode's.
    • The starting difficulty is reduced by 5. (As a result of the two aforementioned changes, the total difficulty at day 35 is 43, instead of Original Mode's 72.)
    • Starting Ammo is doubled.
    • The easier story requirements are retained. (-4/-3/-2/-1 to tests and requirements for O/V,T/L/S,E)
  • Added Original Mode:
    • Restored original dating requirements: You and your date must now both be resting, and cannot be incapacitated in order to initiate a date.
    • Retains its original difficulty curve, which is parabolic and averages to an increase of 2 difficulty per day.
    • The recent eased story requirements are removed in this mode (-4/-3/-2/-1 to tests and requirements for O/V,T/L/S,E)
  • The game's original setting of saving every 5 days has been restored, but the half-save feature is still not in effect until we are confident that no crashes or bugs will occur. 
Easier Mode can be used as a training mode for those who wish to advance to Original Mode. Easier Mode modifies none of the damage values, and so the strategy remains largely the same. Doubling the ammo may not seem like much to a new player, but in doing so, we simulate Original Mode's scarcity. Easier mode should *not* be difficult for you, but the game should at least feel like the Original mode. We're also planning to decrease the amount of days that both difficulties require to achieve their goals, thus satisfying a request for days off from combat, but we're still working on that.

 Voices and more content is in the works.

Saturday, October 31, 2015

AD3 v1.06

Just a few fixes in this current patch: feel free to pass it up as we are currently working towards a patch that adds an easier difficulty mode. That's right. It's actually coming, and it's actually easy mode.

+Added Essential Tips screen for those that suffer from TL;DR.
+Fixed the slightly too dark choices during dating.
+Polished up the writing a little.

Edit: We've retracted the half-save penalty while we investigate a possible crash. The half-save penalty should only penalize scumming, not non-intentional crashes. Now your progress is saved automatically every day starting from day 2.

Tuesday, October 27, 2015

AD3 v1.05 Balance Patch

Hello Everyone! This is jungl3Curr1 with another patch:
  • Major Buff: Reduced BASICS Tests and Requirements by the following amount:
    • Veronica: -3
    • Olga: -4
    • Elaine: -1
    • Stella: -1
    • Larissa: -2
    • Terra: -3
  • Major Buff: Ultimate Survivor Kit reduces Barricade damage by 25%, up from 0%. (Reason: This kit was comparably overpriced for its effect.).
  • Added in most voice lines from the AD3 Trailer onto day 1.
  • Minor tweaks:
    • Added a cancel button for the character creation screen.
    • Rearranged the order of buttons for the main menu.
    • Fixed some more lines for day 2 tutorial.
    • Fixed a line in day 1 after choosing to not take any unnecessary risks.
    • Fixed some lines in day 1 involving sonic emitter and mapping system.
This is an incremental patch. We are still updating the game; more content is in the works.

Monday, October 26, 2015

AD3 Balance Patch v1.04

Hello everyone! Jungl3Curr1 here with the latest balance patch release:

== New Features ==
  • Added a Daily Report that clearly shows the resulting casualties and acquisitions of the previous day.
  • Added Hotkeys for Guard Duty.
    1,2,3,4: Select Guard
    F: Fire
    D: Double Fire
    A: Alt Fire
    R: Reload
    Q/W/E: Power 1/2/3
    S: Skip turn
    T: Weapon Swap
    Ctrl: Enemy turn fast forward
  • Added "Wax Removal Chance" to map.
== Game Balance ==

Soldier Changes
(minor nerf) Soldier's H.E Shot Launcher is replaced with Adrenaline Shot. We decided to save that power for one of our DLC Characters.
(minor buff) Choosing Soldier Class will now grant additional ammunition, but will set barracks drop rate to 80%.
Reason for this: Getting the ammo in the early game is pretty important, and many newbies are failing to realize this, so we're simply letting them start off with it by recommending it to them. To keep Soldier balanced, we're giving him Adrenaline Shot instead (it's not as effective as HE launcher for sure).

Noble Changes
Noble's Adrenaline Shot is replaced with Complain. Complain costs 0 stamina when active, will reduce the caster's barricade and health damage taken by 50%. However, he won't attack or reload his weapon. You can click on the power button again to turn off Complain.
Reason: Adrenaline Shot never thematically really fit Noble, so after we gave that power to Soldier, it left us wanting to ensure that the powers of these captains were all unique (except for you know what).

(minor nerf) Each shot from any weapon will calculate accuracy based on current enemy x position instead of having the accuracy finalised at the beginning of any weapon fire.

== Game Improvements ==
  • Improved weapon and enemy description for the Dossiers.
  • Improved how the taunt ability targets enemies. Now it will not select enemies that are already inside the caster's lane.
  • Improved tile highlights during battle:
    • Tiles will now highlight green whenever the targeting templates touch any affected enemies.
    • Taunt will now highlight areas where the taunt ability cannot affect enemies that are already in the caster's lane.
    • Added a function to the spreadsheet where if you click anywhere on the screen while it's open, the spreadsheet will retract.
  • We have redesigned Diablo Click for better functionality:
    • Diablo click will now target the enemy with the lowest HP.
    • Diablo Click will now decide for you whether fire or double fire is better to hit against the clicked on enemy.
    • If the player has yet to select a guard, diablo click will now target guards arming pistols first before any others.
  • Increased Combat Menu growth/shrink rate.
  • Tidied up the fly text for better readability.
== Bug Fixes ==
  • Fixed a bug where "Saving on Same Day" function wasn't properly working as intended.
  • Fixed a bug where all current buffs appear inactive by the buff user once the buff duration ends for one of them.
  • Fixed a bug where the mall SP Bonus didn't affect non-combat working surviviors.
  • Fixed a bug where WAX CHANCE resets to 15% when you refresh the game after you did at least 1 wax removal attempt (before signing your name).
  • Fixed a bug where Vibrobarrier could absorb all damage when an enemy attack would destroy the barricade in full and the remaining damage goes to the survivor.
  • Fixed some spelling and programming errors on Max Carey 1.
  • Fixed some word errors in some tutorials.
  • Fixed a particular spawn group where the game spawned less enemies than intended.
  • Fixed a bug in tutorial where dialogue gets skipped during non-dialogue phases by pressing the space bar.
  • Fixed the json for battle tutorial where Terra's response to Larissa about reloading was accidentally included in Beatrice's explanation about reloading.
  • Fixed a bug where powers that target all enemies highlight tiles where dead enemies used to be.

Overall, the patch adds some convenience for returning players, extra clarity/transparency for newcomers, and polish for everyone.

This is an incremental update. We are still adding more things.