Saturday, June 11, 2016

A very important message

Greetings everyone! Jungl3curr1 here.

I have some bad news. In the past few weeks, I have tried contacting Hentaicook, but he's not responding. Well, what does this mean exactly? In internet terms, he'll no longer be with us.

I do apologize deeply for how these past few months have transpired, but I believe that without Hentaicook that we will no longer be working on AD3 or any other future products.

Thank you all for your support on AD3. It was a blast for both me and Hentaicook to be able to make this game.

Edit by hentaicook
I'm still here. I uhh, might've missed this guy's email, but the last time Jungl3curr1 and I spoke, I talked to him about a hiatus, but I think he didn't quite clearly get the message, and neither did I get his return message, so it's like you're reading this because of an internal communication failure. I have half a mind to delete the whole post, but I don't really like censoring speech so I'll leave it as is.

I'm here. Hentaicook Games remains. We (or I, the primary content producer) still have plans for future products. Thank you for your patience, and sorry for the mess.

Friday, April 1, 2016

Saturday, March 26, 2016

AD3 V1.10

Hi. I've been working on some free adult content for the game but it's not quite finished. Til then, we have a new patch... the story mode may surprise people that played the game back when it came out. It lets you skip all of combat.

Version 1.10. 
  • Added battle voices for most chars.
  • Added a Cheat Code System for the Bunk.
  • Added "Story" difficulty, where there is absolutely no combat. If all you want is the dating sim, then that's for you.
  • Revised Day 2 tutorial and added voiceover to it.
  • Added Beam Cannon animation.
  • Rebalance: Attract Mode's Energy Cost increased from 2 to 3.
  • Rebalance: Mutually Assured Destruction Stamina Cost decreased from 30 to 0.
  • Fixed a bug where accessing the store from the main menu via options and then buying consumable items will freeze the game.
  • Fixed a bug where loading sometimes display infinity%.
  • Fixed a minor bug where some narrative content is skipped over for day 1.
  • Made several UI art design changes to beautify the game.
We're trying to get on Steam with a non-adult version of the game. This means a lot to me. AD3 was always designed with a non-adult version in mind. If you have steam, feel free to cast your vote or speak your mind on it.

Thursday, January 7, 2016

New fix for loading issues.

If you're having any loading issues around day 10, please try playing the game at

A new fix was introduced that affects the html file (php to be precise) rather than the game swf itself, so the fix can only be found exclusively at our server.

Sunday, December 27, 2015

WSOD Bug finally solved

After testing the game myself, I have found the game-breaking bug that took a long time to find:

The challenge difficulty variable was indeed a decimal number and not an integer (whole number).

It was a mistake on my part that I did not realize such a simple error before the latest patch launch. The reason why the previous versions have been working the entire time because the difficulty calculations would usually end up being a whole number. I added in extra calculations for the easy adapter where it has divisors, and as the current build does not like non-whole numbers, the WSOD occurs.

I apologize for the latest events that transpire over the last week or two, but now you should not be able to encounter it again... Hopefully...

Wednesday, December 16, 2015

AD3 V1.09

Hey, we're pushing out a new update today that reflects upon user feedback.

For those that feel that the game is still too difficult on the easier setting, the easier difficulty now adapts to how well you're doing. If you are totally not Star Captain material, the aliens will pull their punches. This adaptive difficulty feature is intentionally left out of the harder original difficulty.
For those that have been wanting less focus on combat, we've added the "Lovestruck" mode which essentially reduces the amount of combat per playthrough. Your survivors can get sick now, just from being in combat, and gradually lose health, stamina, and morale. This may seem like the game is only much harder due to your crew falling to illness, but they are also falling hard for you as well. You need less BASICS points and affection points to finish dates. It may seem like it, but the game isn't harder with this mode on, it's just faster. You can combine the Lovestruck mode with either difficulty mode.
  • The following stories are now free to play:
    • Veronica
    • Carmen
  • Added a new feature to easier difficulty:
    • Added in the difficulty adapter system.
    • This system is designed so that difficulty is reduced depending on ammunition supplies AND health status of all crew members.
  • Added Lovestruck Mode:
    • -10 to all affection requirements, BASICS tests and BASICS requirements.
    • Night Guards have a chance to get sick, losing HP, MP and SP each day. Resting survivors lose less HP, MP and SP.
    • To cure sick survivors, have them resting. Has a chance to recover while resting, and each failed attempt will increase the chance to cure the sickness.
    • Lovestruck Mode now helps unlock Zoe's Normal Ending.
  • Minor bug fixes:
    • Fixed a bug where Stella's Affection Requirements weren't properly showing.
    • Fixed some grammar for Max Carey 3.
We'll have more updates in the near future... Battle voices as well as other content is still in the works.

Monday, November 16, 2015

Server migration in process.

As you can see here, we have recently upgraded the server to combat the loading issues people are having. However, the file transfers we were supposed to have from our server provider did not go through, meaning that we have the manually upload the files. In this case, AD2 currently has a lot of files missing for external loading.

Luckily, AD3 is unaffected as we have backed up data for it. The server should be back up in a few days.

- Jungl3Curr1