Sunday, December 27, 2015

WSOD Bug finally solved

After testing the game myself, I have found the game-breaking bug that took a long time to find:

The challenge difficulty variable was indeed a decimal number and not an integer (whole number).

It was a mistake on my part that I did not realize such a simple error before the latest patch launch. The reason why the previous versions have been working the entire time because the difficulty calculations would usually end up being a whole number. I added in extra calculations for the easy adapter where it has divisors, and as the current build does not like non-whole numbers, the WSOD occurs.

I apologize for the latest events that transpire over the last week or two, but now you should not be able to encounter it again... Hopefully...

Wednesday, December 16, 2015

AD3 V1.09

Hey, we're pushing out a new update today that reflects upon user feedback.

For those that feel that the game is still too difficult on the easier setting, the easier difficulty now adapts to how well you're doing. If you are totally not Star Captain material, the aliens will pull their punches. This adaptive difficulty feature is intentionally left out of the harder original difficulty.
 
For those that have been wanting less focus on combat, we've added the "Lovestruck" mode which essentially reduces the amount of combat per playthrough. Your survivors can get sick now, just from being in combat, and gradually lose health, stamina, and morale. This may seem like the game is only much harder due to your crew falling to illness, but they are also falling hard for you as well. You need less BASICS points and affection points to finish dates. It may seem like it, but the game isn't harder with this mode on, it's just faster. You can combine the Lovestruck mode with either difficulty mode.
  • The following stories are now free to play:
    • Veronica
    • Carmen
  • Added a new feature to easier difficulty:
    • Added in the difficulty adapter system.
    • This system is designed so that difficulty is reduced depending on ammunition supplies AND health status of all crew members.
  • Added Lovestruck Mode:
    • -10 to all affection requirements, BASICS tests and BASICS requirements.
    • Night Guards have a chance to get sick, losing HP, MP and SP each day. Resting survivors lose less HP, MP and SP.
    • To cure sick survivors, have them resting. Has a chance to recover while resting, and each failed attempt will increase the chance to cure the sickness.
    • Lovestruck Mode now helps unlock Zoe's Normal Ending.
  • Minor bug fixes:
    • Fixed a bug where Stella's Affection Requirements weren't properly showing.
    • Fixed some grammar for Max Carey 3.
We'll have more updates in the near future... Battle voices as well as other content is still in the works.