Saturday, March 3, 2012

March 3rd Progress.

I'll be updating this post every hour with what I'm doing.

11-12: Woke up. Checked internets. Made big post below this one. Put colors into wash. Dad threw something into my wash, he bought an army styled jacket with a ranking patch on it. Looks like Sergeant class. He intends to wear it without ever having served his country, and I told him that would be highly offensive, especially if someone gave him undue respect.

12-1: Ran about 35 minutes. Thought about skip-traveling- The ship uses its fuel to attain near light speed (this takes about a year). It then temporarily exceeding light speed by exploding the ship and re-materializing the ship with strong gravity pull (???), so at times it would have near zero mass when expanded, and when contracted it would go OVER contraction and into negative mass, controlled by an intentional yo-yo effect to stop the ship from over skipping. Basically it looks like this=

Ship= <@>
Distance traveled= ....

<@>...(travels to near light speed, and then explodes itself) <-----@-----> (at this time the ship is going basically at light speed since it has almost no mass)....<-@-> (ship contracts due to gravity field).... >---@---< (ship inverts itself into negative mass LOL?).............................................
...........................................................................
.........................................................(ship re-contracts and turns back into an exploding ship, but this time it explodes...less. Repeat until ship has fully formed and is at destination)

1-2: Took a shower. Got my youtube video account to do over 15 minutes of video... going to start uploading videos of me reading later. Now eating Mom's excellent cooking while watching Brazil, a science fiction movie.

2-3: Could not finish Mom's horrible cooking. Worked and finished CarmenJeanneA1, A2, and P1.

3-4: Read Chapter 1 of Do Androids Dream of Electric Sheep and uploaded it here. For fun. CarmenJeanneP1 and P2 finished.

4-5: Aside from fixing a technical problem with the animation, basically sat around doing nothing, heh.

5-6: Finished CJ series 1. Out of cola. Will need to resupply tonight.

6-7: Errands.

7-8: Cleaning up JeanneTF. Considering whether to use or throwout this Carmen HJ pic I drew...I'll touch it up and show you guys later.

8-9: Took a break, got some groceries.

9-10: Cleaning up JeanneTF. Finished Brazil. Terrific movie that has almost nothing to do with Brazil. Dystopian Police State. Everyone fears it, but we all LOVE it. Humanity loves being the victim in these movies. Now moving onto the next Gilliam film, 12 Monkeys.

10-11: 12 Monkeys is really good. Cleaning up is fun, it's either clean or it's not clean. I get to watch movies, heh.

11-12: How would you know if aliens are coming to your fort? You'd have security cameras. Nah. Too easy. If I was an alien, I'd destroy the security camera. You'd see me, but you wouldn't know exactly who was behind me. Sorry, you're going to have to be more creative about that, Mr. Human.

Hmm. How about a makeshift doppler radar? Today's technology allows us to shoot infrared waves that nightvision goggles can pick up. If the ISS Electric pistol comes with an emitter, then creating a device that reads these emitted waves can be useful. The problem is metallic walls. Since our game takes place in tight corridors, we'd need to bounce this signal off of metallic mirrors. It would be a lot harder to detect a stick of metal in the wall than a camera. (then again cameras are getting small.....) Okay. So basically I'm trying to recreate the Aliens Motion tracker, but honestly there's no reason to because you could simply install little webcams everywhere before the aliens came. How does the Aliens Motion Tracker work? It just does. Nevermind that the aliens are behind pure metal, the motion tracker ignores such trivial ideas like the laws of physics.

12-1: Finished 12 Monkeys. Great movie. I don't feel like I can talk much about it without spoiling it, heh. Finished cleaning up Jeanne and moving to CarmenHJ. CarmenHJ will take a long time.

1-2: Continuing on CarmenHJ. Having a lot of difficulty with it. Just the hair. I ended up flipping her hair to make it work (mirroring the image), which is just plain weird. Anyway right now I'm watching Invasion of the Body Snatchers. It's got this guy in it.



So yeah he's from THIS movie. What a joy it is to watch great classics for the first time.

2-2:44:

I switched to Advancer Tina. It's got a lot of science fiction in it. From what I can tell halfway through, "Advancing" is a fictional term about frontiering planets and getting geological data on the surface. Apparently they cannot send probes to the surface to gather data. It HAS to be a manned exploration, even though we have been sending probes to Venus. Oh well. It's a pretty neat hentai sci-fi, even if it's really outdated.

Now I want to go to sleep. That pic is basically all the work I did today, but mostly I was animating and I don't bother to show that to you guys. Good night.

Carmen and Jeanne- Next Week!

Yep, I'll be working hard to deliver this to you by next week.


Reduced voice acting is fine. Just make it like in the early Bioware games when only the characters' important scenes are voiced. Namely, when they are first introduced, during the important plot points, whenever there is a flirty/sexy/seductive line, and most importantly, during the fuck scenes.

-Anonymous


The most important part is the most difficult part. The sex scenes are pretty much when real women drop out of the project. It's too demanding. The MAIN problem with the voice acting was that they'd finish all the main quests, and then when the time came to sex act, they'd disappear.

Now I want YOUR thoughts about this.

What would you rather have?
A) A fully voiced game with a wide selection in voice acting but NO sex voice acting
B) A not so fully voiced game with limited selection in voice acting but sex scenes included
C) Just 20 minutes of dialogue from each actress, with 4 minutes of that being sex dialogue.


It's time to come out with what the hell went wrong AD2's voices. I started taking auditions for AD2 when AD2 was basically done. I think this was basically one or two months before the game was released. The reason for this is that I wanted to time the auditions as best as possible- The game was almost finished and VERY playable so that the actresses would have full confidence I would finish.

Sienna's and Beatrice's are saved on my harddrive. That's all I could secure. Jessica/Jeanne's VA's work was never finished, and never will be because.... well she broke up with me (shrug). While I did get a few to sign up, I could never really secure a Talia (and to be honest her lines are really hard to deliver). I secured a Carmen but DNF.

For AD3 I'd rather go with A. I haven't reached a final decision about it, but IMO the decision should be the ones that nets the most actresses.

Tuesday, February 28, 2012

Science Fiction Dating Sim

Anonymous Feb 25, 2012 07:02 PM

It's cool that you're researching weapons, but I don't think you should worry about it that much. Just make stuff up that sounds reasonably plausible and it will be fine.


You see, I'd completely agree with you if I was making any other game, but Aching Dreams 3 is not a hentai game. It's a Science Fiction Hentai Game. The Science Fiction part is equally important to me as the Hentai.

I am not a firearms expert. I'm learning about how guns work though, because guns will be heavily used in The Dark Planet. Like you suggested, I could simply copy guns from existing weapons...



Recognize any of these guns? Battlestar Galactica used many guns from real life. It's a show that featured humans from a different side of the galaxy that had no contact with Earth whatsoever, but they somehow have our gun designs.

And on the flip side...


This is Masamune Shirow's work. He's a genius and one of my main inspirations. He designs these guns and people love them. She's holding a magazine fed shotgun sidearm that takes various forms of ammunition. In fact, Shirow's FICTIONAL weapon designs are so realistic that they've actually been used in Battlestar Galactica as a weapons prop. He should sue.


The M41A Pulse Rifle from Aliens.


Richard Deckard's "Blaster" From Blade Runner. The pistol is so popular that it shows up again in Battlestar Galactica and Fallout New Vegas.



Now here's the primary pistol for Aching Dreams 3. Before I went into researching, I just had a normal pistol in mind. After researching, I came up with a number of ways to enhance the pistol, make it unique, and integrate it into the storyline. It's a taser pistol now that shoots wireless taser rounds on contact with skin. With all the sensitive space station equipment on board, you'd think that the standard sidearm of security on board the station wouldn't be very destructive. Safety first! I'm not fooling any gun experts with this, but I hope they can appreciate the work I'd put in.

Now I can write lines like

Zoe- Give me a real gun, Captain. These I.S.S. Electrics aren't going to stop those zombies, and there's no piercing power to speak of.

Maybe, just maybe, the viewer will take his left hand out of his pants, rub his chin, and say "Hmm... that gun is cool."

I intend to design these guns. The same research treatment will go into the Space Station's design, as well as the more hard science fiction physics/cosmology ideas that will come into play during the game.

Saturday, February 25, 2012

Weapons Consultation

Hi Michael,

The general consensus from the guys who work here is when you have a
game set in the future and weapons that are 50-100 years old it just
seems unrealistic. Not that we have not used similar technology for the
last hundred years but when space travel is that common, weapon
technology has to be farther advanced.

The benefit is you can create your own firearms, but please feel free to
come in an pick our sales guys brains if you have some more detailed
questions.

Thank you,

Nick
Riflegear.com

On 2/24/2012 4:38 PM, Michael wrote:
> Hello Riflegear, I went to your store today but was too embarrassed to pick up a consultation ticket, because I am not a customer. I am working on a video game and need assistance finding the right guns for my survivors. We're on a space station that's being invaded by symbiotic aliens. These aliens take the form of controlled Humans (zombies), human babies, thick skinned t-rex's, and large flying bats. The space station is not militaristic, so scavenging for guns should be difficult. I don't want the guns to be just perfect for the situation, and having a hectic reload time would be awesome.
>
> I would like your recommendations on the following weapons:
> A magnum for taking down large (alien) game, that a gun enthusiast on the station might hide away.
> A shotgun that specializes in very close encounters with large bats or evil human babies.
> A bolt action rifle that specializes in aiming for weakpoints on large T-rexes that you'd find in a hunting store.
> A submachine gun that a futuristic SWAT cop would have.
> A standard space station security pistol thats capable of delivering wireless taser rounds to protect the station itself from harm.
>
> Next question:
> Let's say you're a gunsmith on this station, but aside from weapons described above, you have no access to modifications like bipods, scopes, or more importantly, large bayonets. What simple type of modifications could you make to these weapons without any real gunsmithing tools? (like taping a butcher knife bayonet to a shotgun?)
>
> Last question:
> What type of technological advancements would guns receive over the next one hundred years?
>
> Thank you very much for your time.

Thursday, February 23, 2012

AD3, p2

I lean in over the arm rest of the Captain’s chair. An impressively dry orange planet swallows the entire viewscreen, but my eyes can't gaze away from Zoe. I knew Zoe pre-launch. She's taken. She's from my apartment complex... I saved her cat once, and we've been acquaintances ever since.

She brought me coffee and company. There's no drink like coffee. It's not the unique taste that gets me. It's dark... hot... it's isolating. It makes you sit down and take in the galaxy for a moment. A hundred years into the galactic hub, and the aliens that introduce faster than light travel can't come up with anything better than coffee. Or tea.

Zoe- So why aren’t you at the party tonight?
Commander- I pulled the short straw on duty. It’s fine, I was never much into parties. I prefer something smaller, with less people, where everyone knows each other. I’d rather get into an intelligent conversation.
Zoe looks away. I can tell she’s blocking me. She must not have many guy friends.
Zoe- So what do you think they’re doing in there?
Commander- The usual. Drinking, arm wrestling, dick measuring. You’re worried about Jake aren’t you?
Zoe- Is it that obvious? I’m trying to give him his space but it’s difficult.
Commander- Don’t worry about it, I think the only woman in that party is an android. Even if she’s got a self-cleaning semen destroyer, do you really think Jake would touch that thing after it’s been passed around?
Zoe- Yes. He’s quite horny.
Commander- Would it hurt you if he did?
Zoe- No. Well, it makes me feel… inadequate.
Commander- You’re more worried that he’s with someone else.
An urgent onscreen notification pops up on the viewscreen.
Cadet Murphy- Hey! We’ve got a situation here in the Mess Hall! The hell is that?!
Captain- Medical emergency in the mess hall! We have alien contact! Security details on the double!
Zoe- Come on! Jack’s in there!
Commander- They’re aliens. They’re probably trying to overtake the station. We need to stay here on the bridge.
Zoe- But Jack!...
I unstrap my holster and hand her my sidearm.
Commander- Just take it and go, I can find another. I'm staying here.

Saturday, February 4, 2012

Zoe1p2


So I'm going for a cyberpunk/90's kid feel here, but the leather jacket isn't showing up so well on paper. That's how I want a lot of characters to look. No uniforms, no unity. I want these characters to look like they came from 9 different sci-fi shows.

Friday, February 3, 2012



Hey guys. I guess there's no harm in keeping this more personal, you guys seem to care about me a lot.

I just got out of a 5 and a half year relationship. And yeah, it really really does mean I have a lot of time to direct my attention to this game now. Except today though, I'm going out on two different dates. So wish me luck! Don't worry about me, I have taken the time to heal properly.

That's Zoe on the left. She is for Aching Dreams 3, and she will be a character without an important job. I know it seems defacto that every character always has something (there was a thief, a detective, a treasure hunter, and a ghost hunter last game) but Zoe is going to concentrate on a very personal relationship type of story. It might have to do with something I've been going through.

So thanks guys for taking the time to read these stories instead of just hold spacebar, lol.