![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiyZGh8saFYC9P-pdQajPTzSg5SOgx1OqpL81tsZG_5iJptY9vwPfv9eMFYMp_Sr9C6X224V5SE3f9L8qz98HaXhq6jDaK64UASEhzXDcK9yWQZFWztVEowSjzQ2Dz3n7k0XIQdyd3p48Zd/s400/taiyoseleneh1p3.jpg)
Just how many copies do people have to buy for this game to be successful?
AD1 had 2 million views over two years on Newgrounds alone. For the second game, all we need is 1 out of 1000 people that play it to buy it for the game to be successful. Looking at other independant flash games in the market, the typical attachment rate for a GOOD game floats around 1%-.05% .All I'm asking for is 0.1% to bank 10,000 dollars a year, once again, from Newgrounds alone.
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