Saturday, October 31, 2015

AD3 v1.06

Just a few fixes in this current patch: feel free to pass it up as we are currently working towards a patch that adds an easier difficulty mode. That's right. It's actually coming, and it's actually easy mode.

+Added Essential Tips screen for those that suffer from TL;DR.
+Fixed the slightly too dark choices during dating.
+Polished up the writing a little.

Edit: We've retracted the half-save penalty while we investigate a possible crash. The half-save penalty should only penalize scumming, not non-intentional crashes. Now your progress is saved automatically every day starting from day 2.

Tuesday, October 27, 2015

AD3 v1.05 Balance Patch

Hello Everyone! This is jungl3Curr1 with another patch:
  • Major Buff: Reduced BASICS Tests and Requirements by the following amount:
    • Veronica: -3
    • Olga: -4
    • Elaine: -1
    • Stella: -1
    • Larissa: -2
    • Terra: -3
  • Major Buff: Ultimate Survivor Kit reduces Barricade damage by 25%, up from 0%. (Reason: This kit was comparably overpriced for its effect.).
  • Added in most voice lines from the AD3 Trailer onto day 1.
  • Minor tweaks:
    • Added a cancel button for the character creation screen.
    • Rearranged the order of buttons for the main menu.
    • Fixed some more lines for day 2 tutorial.
    • Fixed a line in day 1 after choosing to not take any unnecessary risks.
    • Fixed some lines in day 1 involving sonic emitter and mapping system.
This is an incremental patch. We are still updating the game; more content is in the works.

Monday, October 26, 2015

AD3 Balance Patch v1.04

Hello everyone! Jungl3Curr1 here with the latest balance patch release:

== New Features ==
  • Added a Daily Report that clearly shows the resulting casualties and acquisitions of the previous day.
  • Added Hotkeys for Guard Duty.
    1,2,3,4: Select Guard
    F: Fire
    D: Double Fire
    A: Alt Fire
    R: Reload
    Q/W/E: Power 1/2/3
    S: Skip turn
    T: Weapon Swap
    Ctrl: Enemy turn fast forward
  • Added "Wax Removal Chance" to map.
== Game Balance ==

Soldier Changes
(minor nerf) Soldier's H.E Shot Launcher is replaced with Adrenaline Shot. We decided to save that power for one of our DLC Characters.
(minor buff) Choosing Soldier Class will now grant additional ammunition, but will set barracks drop rate to 80%.
Reason for this: Getting the ammo in the early game is pretty important, and many newbies are failing to realize this, so we're simply letting them start off with it by recommending it to them. To keep Soldier balanced, we're giving him Adrenaline Shot instead (it's not as effective as HE launcher for sure).

Noble Changes
Noble's Adrenaline Shot is replaced with Complain. Complain costs 0 stamina when active, will reduce the caster's barricade and health damage taken by 50%. However, he won't attack or reload his weapon. You can click on the power button again to turn off Complain.
Reason: Adrenaline Shot never thematically really fit Noble, so after we gave that power to Soldier, it left us wanting to ensure that the powers of these captains were all unique (except for you know what).

Others
(minor nerf) Each shot from any weapon will calculate accuracy based on current enemy x position instead of having the accuracy finalised at the beginning of any weapon fire.

== Game Improvements ==
  • Improved weapon and enemy description for the Dossiers.
  • Improved how the taunt ability targets enemies. Now it will not select enemies that are already inside the caster's lane.
  • Improved tile highlights during battle:
    • Tiles will now highlight green whenever the targeting templates touch any affected enemies.
    • Taunt will now highlight areas where the taunt ability cannot affect enemies that are already in the caster's lane.
    • Added a function to the spreadsheet where if you click anywhere on the screen while it's open, the spreadsheet will retract.
  • We have redesigned Diablo Click for better functionality:
    • Diablo click will now target the enemy with the lowest HP.
    • Diablo Click will now decide for you whether fire or double fire is better to hit against the clicked on enemy.
    • If the player has yet to select a guard, diablo click will now target guards arming pistols first before any others.
  • Increased Combat Menu growth/shrink rate.
  • Tidied up the fly text for better readability.
== Bug Fixes ==
  • Fixed a bug where "Saving on Same Day" function wasn't properly working as intended.
  • Fixed a bug where all current buffs appear inactive by the buff user once the buff duration ends for one of them.
  • Fixed a bug where the mall SP Bonus didn't affect non-combat working surviviors.
  • Fixed a bug where WAX CHANCE resets to 15% when you refresh the game after you did at least 1 wax removal attempt (before signing your name).
  • Fixed a bug where Vibrobarrier could absorb all damage when an enemy attack would destroy the barricade in full and the remaining damage goes to the survivor.
  • Fixed some spelling and programming errors on Max Carey 1.
  • Fixed some word errors in some tutorials.
  • Fixed a particular spawn group where the game spawned less enemies than intended.
  • Fixed a bug in tutorial where dialogue gets skipped during non-dialogue phases by pressing the space bar.
  • Fixed the json for battle tutorial where Terra's response to Larissa about reloading was accidentally included in Beatrice's explanation about reloading.
  • Fixed a bug where powers that target all enemies highlight tiles where dead enemies used to be.
==============

Overall, the patch adds some convenience for returning players, extra clarity/transparency for newcomers, and polish for everyone.

This is an incremental update. We are still adding more things.

Saturday, October 24, 2015

AD3 is on Kimochi.

Did you know that other hentai games exist? You can discover and play independent hentai games on Kimochi. The service is free, and it's a lot like steam.

https://kimochi.co/

Originally I wanted to review a bunch of their games but the reviews ended up being so long winded and overly critical that I abandoned the effort. I didn't want to become the Angry Hentai Game Nerd. So try out other people's games and have a good day.

New patch in the works btw.

Monday, October 19, 2015

AD3 v1.02 Balance patch.


The patch is now live!

Here are the patch notes for Version 1.02:
  • ==Decreased newbie player frustration==
    • Highlighting an enemy now displays your chance to hit, remaining health, remaining shield, and status icon effects.
    • Shifted the Story Selection and Weapons Loadout menus. You may now use these menus before signing your name.
    • Shifted BASICs point stat distribution from Dossiers to Story Selection for convenience.
    • Removed a lot of ambiguity that stopped players from succeeding on dates.
      • BASICS suggestion and affection requirements are now displayed for players to even begin a date (for some, but not all stories). With the new signature timing re-balance taken into consideration (you select stories before you sign your name), this means that the player no longer need risk any resources for some of the stories.
      • Some stories retain a certain amount of risk, testing partly luck and the amount of BASICS you have (same as AD2). 
      • Story Selection Menu now completely displays these objectives:
        • It shows you the aforementioned BASICS and Affection requirements, if any. 
        • It tells you when there will be any basics checks, meaning that you can now tell the future.
        • It shows you the overall difficulty of the character.
    • Mutiny-o-meter can now be found at the Dossiers.
    • Viewership can now be found at the Dossiers in addition to the detailed stats.
  • ==Game balance== (buff/nerf = good/bad for player)
    • (buff) Modified hospital as an available area to retrieve a generic gift that does a flat affection gain instead of trying your luck at the hotel.  Hospital now starts with a 100% drop.
    • (nerf) Hotel difficulty's minimum increased from -8 to 0. (You don't need to be there as much anymore, and you've got the backup office gift drop anyways.)
    • (super buff) Dating requirements much easier (By making it less complex, it's also easier for hardcore enthusiasts, sadly.)
      • (buff) "You must be resting together" relaxed to "Neither of you can be on guard duty".
      • (buff) "Neither of you can be incapacitated" limitation removed entirely.
    • (major buff) Trip mine damage increased from 0SP/15HP to 10SP/20HP.
    • (major buff) Stella's Three Gun Salute swapped out for trip mines. The salute, while fancy, was too confusing and too reliant on rng.
    • (major nerf) Increased Carmen's power costs to decentivise a Carmen-Hangar Defense strategy.
      • (nerf) Carmen's attract mode now costs 2 instead of 1.
      • (nerf) Carmen's destroy now does 35 damage instead of 50.
      • (nerf) Carmen's KDIG Encryption Protocol now costs 20 instead of 15.
    • (minor buff) Mutually Assured Destruction does 15 less damage to guards.
    • (minor buff) Louie dodge rating decreased by 10.
    • (minor buff) Black hole costs 5 less.
    • (minor nerf) Kevlasaurus max speed increased by 1.
    • (nerf) Kevlasaurus dodge decreased by 5, but shields increased by 25.
    • (major buff) Whip damage calculation changed so that the damage it does is reliant on the horizontal distance the whip has extended, basically doing more damage and easily calculated.
    • (major nerf) Starting ammunition halved.
    • (major buff) Doubled amount of ammunition dropped from Barracks. (So basically, go there more often).
    • Carmen will now be prioritized to become incapacitated if she is on guard duty once the MAD bomb hits the battlefield.
    • (minor nerf) Carmen will no longer passively gain HP
    • Carmen will now gain HP as if she is a barricade (she now shares the repairing heals with other barricades)
    • (minor nerf) Accuracy Bonus from sniper rifle's alt fire can now only be gained if the target hasn't moved no more than 2 square tiles away from its original position. Damage bonus for sniper rifle alt fire remains unchanged.
    • (nerf) H.E. Shot Launcher damage decreased from 15SP/30HP to 10SP/20HP
    • (nerf) Prior to evacuation, reaching 5 million viewership or less will result in game over
    • (minor nerf) BP Boost will now restore 30 Strength to Carmen and all Barricades
    • (nerf) BP Boost will no longer automatically revive Carmen. You need Carmen to be around 100HP before she is revived
    • (nerf) The day 25 double effect for gift items is now only limited to one gift use per game.
  • ==Bug Fixes==
    • Fixed a bug where Bikini Vision and Survivor Kit can be dropped from hotel.
    • Fixed a bug where Larissa's Space Cow Burger generated 0 affection.
    • Fixed a bug where Hangar and Mall are supposed to be adjacent to each other.
    • Fixed a bug where clicking on nothing in the bunk view will freeze the game.
    • Fixed a bug where Smile Staples was missing from the database.
    • Fixed a bug where Carmen's EP is more than Maximum.
    • Fixed a bug where the mutiny two lowest calculations were incorrect and the text for it isn't displayed properly.
    • Fixed a bug in Larissa Story 3 where her choices weren't correctly inputted.
    • Fixed a bug in Zoe Story 2 where her choices weren't correctly inputted.
    • Fixed a bug in Zoe Story 9 where a bgm wasn't playing properly.
    • Fixed a bug in Zoe Story 10 where it causes the game to crash under certain conditions.
    • Fixed a bug in Elaine Story 7 where her sex scenes weren't showing.
    • Fixed a bug in Carmen Story 5 where the extra scene wasn't unlocked properly (if right conditions are met).
    • Fixed up correct HP loss information for Veronica in Veronica Story 2 when she gets hurt.
    • Fixed a bug in Veronica Story 5 where the last choice automatically ended the narrative.
    • Fixed a bug where a player using a free action power, then reloading causes the game to freeze.
    • Fixed a bug where Carmen's Power Usage Checks was using Stamina instead of energy to determine if Carmen can use powers or not
    • Fixed a bug where you cannot allocate less BASICS points than your remaining BASICS points.
    • Fixed a bug where the player can immediately end a battle before all enemies are spawned (the exceptions to this rule include using MAD and ending a tutorial battle).
    • Fixed a bug where WAX CHANCE does not increase after successfully removing wax.
    • Fixed a bug on Adrenaline Shot where the user's stamina decreases after skipping a turn.
    • Fixed a bug where reducing amount of BP Boost to 0 will not disappear from inventory.

Saturday, October 10, 2015

Congrats Sander, the first player to beat AD3

I bow to you.

(yes, we're still working on the patch)

(and 2nd place is Nan-yang)

Thursday, October 8, 2015

Temporary balance patch

So we've been reading the feedback. It would be unfair for me to lump your opinions into one ball, so if you're uninformed or not so opinionated, you may read the player thoughts yourself. The takeaway though, is that it's too difficult, and sometimes unfairly so. Here are some things that will be patched...

-Easing the requirements to initiate a date
-Adding an exact basics requirement, if there is one, to the beginning of each date
-Adjusting the basics requirements
-Adjusting the starting ammunition
-Adding a mutiny-o-meter to show you when you're too close to mutiny, and when gifts for pissed off starsailors is a good idea.
-AND MOREEEE
-----------------------------

Until that patch goes live, we're simply doubling the amount of starting ammunition you start a run with.
Simply doubling the ammo count does not fix the problem; the problem is that the issues above result in too much complexity and hidden information. Having an easier overall game should alleviate the issues in the meantime.

The double ammo count patch is live.

Bug fixes for loading and resume

My sincerest apologies. While I was doing some little tweaks involving getting certain permanent items to load out anytime (eg. Bikini Mode), I was silly enough not to test it.

For those having troubles loading and resuming, you can go back now!

Wednesday, October 7, 2015

Initial thoughts?

The problem with initial thoughts is that for a complex game, initial thoughts will generally be either that of wonder or that of frustration. Until the player can get over that "hoop" and can see the bigger picture, complexity is directly contrasted by accessibility.

We can see this with the stringent dating requirements. Here they are:
1- You have to had purchased the character.
2- The captain and the girl to date have to be resting.
3- Neither the captain nor the date can be incapacitated.
4- You have to have your base located at where the girl's next story event takes place.

From an accessibility standpoint, this is pretty bad. What else do you have to do, blow on the cartridge? From a complexity standpoint, it makes good sense. Apart from our evil money scheming agendas, assigning these characters to be both resting is strategically challenging. Moving your base to that location also keeps the map strategy of the game fresh... The more you're forced to move around, the more unique challenges will beset you (however unique a limited enemy palette can conjure, I suppose). At least these requirements are realistic. You don't have to wait for the celestial bodies to align in order to get a date, at least not in this game. But perhaps it's too much to remember. Perhaps at some point, our bottom line does matter. So what do we concede on?...

1- Nope.
2- This takes away the strategic oomph of assignments.
3- Almost a no go, since characters can actually take damage during stories, we'd have to remove *that* part first, and these requirements are quite insignificant in comparison.
4- Not only is there strategy, but a sense of realism. Many characters give...quests...and tell you to go to different places, so story wise and strategy wise, this requirement is here to stay.

Perhaps we could remove the second requirement. Just something to consider.

How do you feel about the game so far?

There may be an account bug barring you from dating characters.

This bug seems to affect some backers only, we don't know how widespread the issue is yet. If you're unable to date anyone other than Olga, check in the store, and see if the characters are unlocked. If they are not, then we have a simple workaround: please message me with your login and we will ensure that your AD3 account is properly accredited with what you purchased. Sorry for the inconvenience.

It's done.

If you are not an offbeatr/kickstarterer, come on down to hentaicook.com and feel free to try the game out.

I am euphoric.

Sorry Vincent, I don't have a celebration speech prepared, so umm...it'll just have to wait. I know how I feel right now, and I don't need to express it in words because I'll always remember.

Gimme like an hour.

Also, if you don't mind, please go to andrograde.com, login with your newly found credentials now instead of later, because uhh... the server might break, so if it's going to break under the heavy pressure, better now I guess.

Who here thinks I should just push the button?

I mean fuck those offbeatr guys right? Who's with me here?!

They're only our most loyal and oldest customers, lol

AD3 alllmoost

I've sent the kickstarter emails. The game is not out yet. I need to send the offbeatr mails first.

Wait.

Okay people on offbeatr. I'm gonna need a spirit bomb here. If you all don't log in, I can actually get around to sending everyone a private message with login details. kthxbye

Tuesday, October 6, 2015

Delay of the day

So... the game is just about released, but we're not quite done with sending out passwords for offbeatr backers (who are all not email based, gotta private message em). We could push the launch button right now, but my partner insists we do a final bug hunt for bugs that may not exist. So it's his fault too, but it's a good kind of fault. Tomorrow, we'll probably release, whether or not that meaning offbeatrers will have to wait.

Q:"When can I expect a password? And how?":
I will mail it to you. Kickstarters will get theirs first, and I will post on there and here stating that they have been sent, so if u didn't get one, lolol u dun fucked up. Or we will just get you it. Once passes are sent, game will launch... hopefully today. 10/7

Also... LF Gator Dude
Dude, ur AOL email account was disabled, and uh good riddance for sticking it to them, but I don't have your current email. If u can contact me with proof of purchase, I would be happy to make sure u get your reward.

Thursday, October 1, 2015

Last update before launch...(hopefully)

I started making these with the bottom two on the lower right corner (Isabel, Olga). Those were hastily done and didn't show a lot of emotion; basically just quick sprite edits. I decided it was worth the effort to draw the rest with a bit more personality. No, Zoe can't shoot while she's down (not that we haven't finalized that decision), it's just an homage to L4D2. I regret not being an animation virtuouso because it'd be really nice to see these characters breathing a lot.

I hope that when you see them in game, their struggles will endeavor you to get the fuck back up and keep it going.