Hello everyone! Jungl3Curr1 here with the latest balance patch release:
== New Features ==
- Added a Daily Report that clearly shows the resulting casualties and acquisitions of the previous day.
- Added Hotkeys for Guard Duty.
1,2,3,4: Select Guard
F: Fire
D: Double Fire
A: Alt Fire
R: Reload
Q/W/E: Power 1/2/3
S: Skip turn
T: Weapon Swap
Ctrl: Enemy turn fast forward
- Added "Wax Removal Chance" to map.
== Game Balance ==
Soldier Changes
(minor nerf) Soldier's H.E Shot Launcher is replaced with Adrenaline Shot. We decided to save that power for one of our DLC Characters.
(minor buff) Choosing Soldier Class will now grant additional ammunition, but will set barracks drop rate to 80%.
Reason for this: Getting the ammo in the early game is pretty important, and many newbies are failing to realize this, so we're simply letting them start off with it by recommending it to them. To keep Soldier balanced, we're giving him Adrenaline Shot instead (it's not as effective as HE launcher for sure).
Noble ChangesNoble's Adrenaline Shot is replaced with Complain. Complain costs 0 stamina when active, will reduce the caster's barricade and health damage taken by 50%. However, he won't attack or reload his weapon. You can click on the power button again to turn off Complain.
Reason: Adrenaline Shot never thematically really fit Noble, so after we gave that power to Soldier, it left us wanting to ensure that the powers of these captains were all unique (except for you know what).
Others
(minor nerf) Each shot from any weapon will calculate accuracy based on current enemy x position instead of having the accuracy finalised at the beginning of any weapon fire.
== Game Improvements ==
- Improved weapon and enemy description for the Dossiers.
- Improved how the taunt ability targets enemies. Now it will not select enemies that are already inside the caster's lane.
- Improved tile highlights during battle:
- Tiles will now highlight green whenever the targeting templates touch any affected enemies.
- Taunt will now highlight areas where the taunt ability cannot affect enemies that are already in the caster's lane.
- Added a function to the spreadsheet where if you click anywhere on the screen while it's open, the spreadsheet will retract.
- We have redesigned Diablo Click for better functionality:
- Diablo click will now target the enemy with the lowest HP.
- Diablo Click will now decide for you whether fire or double fire is better to hit against the clicked on enemy.
- If the player has yet to select a guard, diablo click will now target guards arming pistols first before any others.
- Increased Combat Menu growth/shrink rate.
- Tidied up the fly text for better readability.
== Bug Fixes ==
- Fixed a bug where "Saving on Same Day" function wasn't properly working as intended.
- Fixed a bug where all current buffs appear inactive by the buff user once the buff duration ends for one of them.
- Fixed a bug where the mall SP Bonus didn't affect non-combat working surviviors.
- Fixed a bug where WAX CHANCE resets to 15% when you refresh the game after you did at least 1 wax removal attempt (before signing your name).
- Fixed a bug where Vibrobarrier could absorb all damage when an enemy attack would destroy the barricade in full and the remaining damage goes to the survivor.
- Fixed some spelling and programming errors on Max Carey 1.
- Fixed some word errors in some tutorials.
- Fixed a particular spawn group where the game spawned less enemies than intended.
- Fixed a bug in tutorial where dialogue gets skipped during non-dialogue phases by pressing the space bar.
- Fixed the json for battle tutorial where Terra's response to Larissa about reloading was accidentally included in Beatrice's explanation about reloading.
- Fixed a bug where powers that target all enemies highlight tiles where dead enemies used to be.
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Overall, the patch adds some convenience for returning players, extra clarity/transparency for newcomers, and polish for everyone.
This is an incremental update. We are still adding more things.