Saturday, May 30, 2015
Attn: any private testers
If you've added me on Skype and have yet to play, just keep yourself logged into skype and if we're ever on at the same time, and I'm not predisposed, I will be happy to give you the beta/tutorial/answer any questions.
Tuesday, May 26, 2015
AD3 playable private beta.
We've been keeping mum for a while... And that's because we've released a beta that's very playable. I've decided not to release it publicly, and the reason for that is a little complicated.
The game is currently playable. You can beat it, or die trying. The beta is still missing a few features. The dating sim aspects of the game are still under construction, and some mechanics and assets are still being implemented.
The reason I've decided not to go public with this beta is because only the combat section is really finished, and that section of the game is not fun "for everyone". I'm not saying it's not fun, I personally love it, but you have to have a penchant for the rogue-like genre to appreciate it. If you don't know what I mean by that, it's like as if AD3 is now a Hentai Dating Sim + Chess game instead of Hentai Dating Sim + Call of Duty. It's a game where you're overwhelmed with the responsibility of managing 11 characters and you may die a lot. Err, okay, you probably die way more in Call of Duty than you do playing Chess, but in Chess, it feels much more punishing to lose than it does to say..."hit X to respawn". If the dating sim portion of the game were finished, I'd be fine with releasing this game publicly, but as it stands... I don't want you to get a bad impression of the game. The small batch of testers that have played AD3 pretty much have the same reaction: There's no reward for beating combat, and no down-time from all the management duty because it's simply not put in the game yet.
So if you like very difficult turn based strategy games or if you're just really impatient and want to see the game, for now, you'll have to catch me on skype at godrifle1 to get a private beta copy. You have to be willing to share your screen too, so clean up that desktop for me before I come over. The whole skype restriction will/may be retracted once the tutorial is finished, because at the moment, I'm having to run players through the game with a hands-on approach. It may seem repetitive, but running players through the game again and again allows me to highlight important aspects to include in the tutorial.
The game is currently playable. You can beat it, or die trying. The beta is still missing a few features. The dating sim aspects of the game are still under construction, and some mechanics and assets are still being implemented.
The reason I've decided not to go public with this beta is because only the combat section is really finished, and that section of the game is not fun "for everyone". I'm not saying it's not fun, I personally love it, but you have to have a penchant for the rogue-like genre to appreciate it. If you don't know what I mean by that, it's like as if AD3 is now a Hentai Dating Sim + Chess game instead of Hentai Dating Sim + Call of Duty. It's a game where you're overwhelmed with the responsibility of managing 11 characters and you may die a lot. Err, okay, you probably die way more in Call of Duty than you do playing Chess, but in Chess, it feels much more punishing to lose than it does to say..."hit X to respawn". If the dating sim portion of the game were finished, I'd be fine with releasing this game publicly, but as it stands... I don't want you to get a bad impression of the game. The small batch of testers that have played AD3 pretty much have the same reaction: There's no reward for beating combat, and no down-time from all the management duty because it's simply not put in the game yet.
So if you like very difficult turn based strategy games or if you're just really impatient and want to see the game, for now, you'll have to catch me on skype at godrifle1 to get a private beta copy. You have to be willing to share your screen too, so clean up that desktop for me before I come over. The whole skype restriction will/may be retracted once the tutorial is finished, because at the moment, I'm having to run players through the game with a hands-on approach. It may seem repetitive, but running players through the game again and again allows me to highlight important aspects to include in the tutorial.
Sunday, May 24, 2015
Wednesday, May 20, 2015
Sunday, May 17, 2015
Monday, May 11, 2015
5/12
Hello everyone! Jungl3Curr1 with another update.
I know that it's getting a bit tiring seeing more mundane things, but we ensure that we're doing the best we can in getting this game up and running asap!
If you all have a lot of patience left in you, I promise you all won't be disappointed when the game is up!
Until then, stay tuned for more updates!
- Jungl3Curr1
Wednesday, May 6, 2015
5/7
Hello! Jungl3Curr1 here with some more updates:
I am currently working on Mapping, which is one of the fundamental game mechanics for AD3. I do not have any previews of that to show. However, I am going to show you the BunkUI (Which the basics are completed).
We'll bring you more updates shortly!
- Jungl3Curr1
I am currently working on Mapping, which is one of the fundamental game mechanics for AD3. I do not have any previews of that to show. However, I am going to show you the BunkUI (Which the basics are completed).
We'll bring you more updates shortly!
- Jungl3Curr1
Saturday, May 2, 2015
5/3
Hai Jungl3Curr1 here with some more updates.
HC and I have been busy in the past few days, mainly due to play-testing combat segments ourselves.
I've also been tweaking narrative segments so that it reflects the scenes from the trailer as best as possible:
I'll try bringing you more updates as soon as I can!
HC and I have been busy in the past few days, mainly due to play-testing combat segments ourselves.
I've also been tweaking narrative segments so that it reflects the scenes from the trailer as best as possible:
I'll try bringing you more updates as soon as I can!
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