Greetings everyone! Jungl3curr1 here.
I have some bad news. In the past few weeks, I have tried contacting Hentaicook, but he's not responding. Well, what does this mean exactly? In internet terms, he'll no longer be with us.
I do apologize deeply for how these past few months have transpired, but I believe that without Hentaicook that we will no longer be working on AD3 or any other future products.
Thank you all for your support on AD3. It was a blast for both me and Hentaicook to be able to make this game.
----
Edit by hentaicook
I'm still here. I uhh, might've missed this guy's email, but the last time Jungl3curr1 and I spoke, I talked to him about a hiatus, but I think he didn't quite clearly get the message, and neither did I get his return message, so it's like you're reading this because of an internal communication failure. I have half a mind to delete the whole post, but I don't really like censoring speech so I'll leave it as is.
I'm here. Hentaicook Games remains. We (or I, the primary content producer) still have plans for future products. Thank you for your patience, and sorry for the mess.
Saturday, June 11, 2016
Friday, April 1, 2016
Saturday, March 26, 2016
AD3 V1.10
Hi. I've been working on some free adult content for the game but it's not quite finished. Til then, we have a new patch... the story mode may surprise people that played the game back when it came out. It lets you skip all of combat.
Version 1.10.
- Added battle voices for most chars.
- Added a Cheat Code System for the Bunk.
- Added "Story" difficulty, where there is absolutely no combat. If all you want is the dating sim, then that's for you.
- Revised Day 2 tutorial and added voiceover to it.
- Added Beam Cannon animation.
- Rebalance: Attract Mode's Energy Cost increased from 2 to 3.
- Rebalance: Mutually Assured Destruction Stamina Cost decreased from 30 to 0.
- Fixed a bug where accessing the store from the main menu via options and then buying consumable items will freeze the game.
- Fixed a bug where loading sometimes display infinity%.
- Fixed a minor bug where some narrative content is skipped over for day 1.
- Made several UI art design changes to beautify the game.
http://steamcommunity.com/sharedfiles/filedetails/?id=633379195
Thursday, January 7, 2016
New fix for loading issues.
If you're having any loading issues around day 10, please try playing the game at hentaicook.com.
A new fix was introduced that affects the html file (php to be precise) rather than the game swf itself, so the fix can only be found exclusively at our server.
A new fix was introduced that affects the html file (php to be precise) rather than the game swf itself, so the fix can only be found exclusively at our server.
Sunday, December 27, 2015
WSOD Bug finally solved
After testing the game myself, I have found the game-breaking bug that took a long time to find:
The challenge difficulty variable was indeed a decimal number and not an integer (whole number).
It was a mistake on my part that I did not realize such a simple error before the latest patch launch. The reason why the previous versions have been working the entire time because the difficulty calculations would usually end up being a whole number. I added in extra calculations for the easy adapter where it has divisors, and as the current build does not like non-whole numbers, the WSOD occurs.
I apologize for the latest events that transpire over the last week or two, but now you should not be able to encounter it again... Hopefully...
The challenge difficulty variable was indeed a decimal number and not an integer (whole number).
It was a mistake on my part that I did not realize such a simple error before the latest patch launch. The reason why the previous versions have been working the entire time because the difficulty calculations would usually end up being a whole number. I added in extra calculations for the easy adapter where it has divisors, and as the current build does not like non-whole numbers, the WSOD occurs.
I apologize for the latest events that transpire over the last week or two, but now you should not be able to encounter it again... Hopefully...
Wednesday, December 16, 2015
AD3 V1.09
Hey, we're pushing out a new update today that reflects upon user feedback.
For those that feel that the game is still too difficult on the easier setting, the easier difficulty now adapts to how well you're doing. If you are totally not Star Captain material, the aliens will pull their punches. This adaptive difficulty feature is intentionally left out of the harder original difficulty.
For those that have been wanting less focus on combat, we've added the "Lovestruck" mode which essentially reduces the amount of combat per playthrough. Your survivors can get sick now, just from being in combat, and gradually lose health, stamina, and morale. This may seem like the game is only much harder due to your crew falling to illness, but they are also falling hard for you as well. You need less BASICS points and affection points to finish dates. It may seem like it, but the game isn't harder with this mode on, it's just faster. You can combine the Lovestruck mode with either difficulty mode.
For those that feel that the game is still too difficult on the easier setting, the easier difficulty now adapts to how well you're doing. If you are totally not Star Captain material, the aliens will pull their punches. This adaptive difficulty feature is intentionally left out of the harder original difficulty.
For those that have been wanting less focus on combat, we've added the "Lovestruck" mode which essentially reduces the amount of combat per playthrough. Your survivors can get sick now, just from being in combat, and gradually lose health, stamina, and morale. This may seem like the game is only much harder due to your crew falling to illness, but they are also falling hard for you as well. You need less BASICS points and affection points to finish dates. It may seem like it, but the game isn't harder with this mode on, it's just faster. You can combine the Lovestruck mode with either difficulty mode.
- The following stories are now free to play:
- Veronica
- Carmen
- Added a new feature to easier difficulty:
- Added in the difficulty adapter system.
- This system is designed so that difficulty is reduced depending on ammunition supplies AND health status of all crew members.
- Added Lovestruck Mode:
- -10 to all affection requirements, BASICS tests and BASICS requirements.
- Night Guards have a chance to get sick, losing HP, MP and SP each day. Resting survivors lose less HP, MP and SP.
- To cure sick survivors, have them resting. Has a chance to recover while resting, and each failed attempt will increase the chance to cure the sickness.
- Lovestruck Mode now helps unlock Zoe's Normal Ending.
- Minor bug fixes:
- Fixed a bug where Stella's Affection Requirements weren't properly showing.
- Fixed some grammar for Max Carey 3.
Monday, November 16, 2015
Server migration in process.
As you can see here, we have recently upgraded the server to combat the loading issues people are having. However, the file transfers we were supposed to have from our server provider did not go through, meaning that we have the manually upload the files. In this case, AD2 currently has a lot of files missing for external loading.
Luckily, AD3 is unaffected as we have backed up data for it. The server should be back up in a few days.
- Jungl3Curr1
Luckily, AD3 is unaffected as we have backed up data for it. The server should be back up in a few days.
- Jungl3Curr1
Wednesday, November 11, 2015
AD3 V1.08
Hello everyone! Jungl3Curr1 here with some more updates. This time, we're bringing in useful features to further improve the game:
- Improved loading sequence for those with low bandwidth:
- Added a feature on the splash screen where you can either reload assets or skip loading altogether (WARNING: Skipping the splash screen may not let you view or hear all loaded contents. However, you can just wait for the animated scenes to complete loading whenever possible).
- Added a feature where you can disable loading of SFX and Voice audio to reduce downloading time.
- This feature is necessary for players to experience content faster without facing loading issues. The increased loading time will become more apparent as we add more audio and animated content into the game.
- Fixed a bug where in normal mode, you can date someone who is resting and them let them work afterwards.
- Now you can view current stamina and morale on the scheduling when a survivor is incapacitated.
- Moved the tutorial arrow during Veronica's turn where there wasn't a clear enough indication that players need to swap weapons before using the assault rifle Alt Fire.
- Adjusted text field position and size for incapacitated survivors indication on the right side of the scheduling section.
- Added names of weapons to character stats display in the battle phase.
- Added a button for Dossiers Section where you can access inventory section from there.
Tuesday, November 3, 2015
AD3 is on Newgrounds.
You can check it out and review it at http://www.newgrounds.com/portal/view/665650. You don't have to and there's nothing you haven't seen there, but... it would be appreciated.
Monday, November 2, 2015
AD3 v1.07 (Easier difficulty mode!)
We've added an easier difficulty mode. The patches before this
concentrated solely on making the game easier to understand, but no
punches were pulled. Well, it is actually easy now (a claim I've never
made). You no longer have to get good. Congrats to those that wanted it,
for we have caved in.
New Features
Voices and more content is in the works.
New Features
- Added Easier Mode:
- The difficulty curve is reduced to +1 difficulty every day, which is practically half of Original Mode's.
- The starting difficulty is reduced by 5. (As a result of the two aforementioned changes, the total difficulty at day 35 is 43, instead of Original Mode's 72.)
- Starting Ammo is doubled.
- The easier story requirements are retained. (-4/-3/-2/-1 to tests and requirements for O/V,T/L/S,E)
- Added Original Mode:
- Restored original dating requirements: You and your date must now both be resting, and cannot be incapacitated in order to initiate a date.
- Retains its original difficulty curve, which is parabolic and averages to an increase of 2 difficulty per day.
- The recent eased story requirements are removed in this mode (-4/-3/-2/-1 to tests and requirements for O/V,T/L/S,E)
- The game's original setting of saving every 5 days has been restored, but the half-save feature is still not in effect until we are confident that no crashes or bugs will occur.
Voices and more content is in the works.
Saturday, October 31, 2015
AD3 v1.06
Just a few fixes in this current patch: feel free to pass it up as we are currently working towards a patch that adds an easier difficulty mode. That's right. It's actually coming, and it's actually easy mode.
+Added Essential Tips screen for those that suffer from TL;DR.
+Fixed the slightly too dark choices during dating.
+Polished up the writing a little.
Edit: We've retracted the half-save penalty while we investigate a possible crash. The half-save penalty should only penalize scumming, not non-intentional crashes. Now your progress is saved automatically every day starting from day 2.
Edit: We've retracted the half-save penalty while we investigate a possible crash. The half-save penalty should only penalize scumming, not non-intentional crashes. Now your progress is saved automatically every day starting from day 2.
Tuesday, October 27, 2015
AD3 v1.05 Balance Patch
Hello Everyone! This is jungl3Curr1 with another patch:
- Major Buff: Reduced BASICS Tests and Requirements by the following amount:
- Veronica: -3
- Olga: -4
- Elaine: -1
- Stella: -1
- Larissa: -2
- Terra: -3
- Major Buff: Ultimate Survivor Kit reduces Barricade damage by 25%, up from 0%. (Reason: This kit was comparably overpriced for its effect.).
- Added in most voice lines from the AD3 Trailer onto day 1.
- Minor tweaks:
- Added a cancel button for the character creation screen.
- Rearranged the order of buttons for the main menu.
- Fixed some more lines for day 2 tutorial.
- Fixed a line in day 1 after choosing to not take any unnecessary risks.
- Fixed some lines in day 1 involving sonic emitter and mapping system.
This is an incremental patch. We are still updating the game; more content is in the works.
Monday, October 26, 2015
AD3 Balance Patch v1.04
Hello everyone! Jungl3Curr1 here with the latest balance patch release:
== New Features ==
Soldier Changes
(minor nerf) Soldier's H.E Shot Launcher is replaced with Adrenaline Shot. We decided to save that power for one of our DLC Characters.
(minor buff) Choosing Soldier Class will now grant additional ammunition, but will set barracks drop rate to 80%.
Reason for this: Getting the ammo in the early game is pretty important, and many newbies are failing to realize this, so we're simply letting them start off with it by recommending it to them. To keep Soldier balanced, we're giving him Adrenaline Shot instead (it's not as effective as HE launcher for sure).
Noble Changes
Noble's Adrenaline Shot is replaced with Complain. Complain costs 0 stamina when active, will reduce the caster's barricade and health damage taken by 50%. However, he won't attack or reload his weapon. You can click on the power button again to turn off Complain.
Reason: Adrenaline Shot never thematically really fit Noble, so after we gave that power to Soldier, it left us wanting to ensure that the powers of these captains were all unique (except for you know what).
Others
(minor nerf) Each shot from any weapon will calculate accuracy based on current enemy x position instead of having the accuracy finalised at the beginning of any weapon fire.
== Game Improvements ==
Overall, the patch adds some convenience for returning players, extra clarity/transparency for newcomers, and polish for everyone.
This is an incremental update. We are still adding more things.
== New Features ==
- Added a Daily Report that clearly shows the resulting casualties and acquisitions of the previous day.
- Added Hotkeys for Guard Duty.
1,2,3,4: Select Guard
F: Fire
D: Double Fire
A: Alt Fire
R: Reload
Q/W/E: Power 1/2/3
S: Skip turn
T: Weapon Swap
Ctrl: Enemy turn fast forward - Added "Wax Removal Chance" to map.
Soldier Changes
(minor nerf) Soldier's H.E Shot Launcher is replaced with Adrenaline Shot. We decided to save that power for one of our DLC Characters.
(minor buff) Choosing Soldier Class will now grant additional ammunition, but will set barracks drop rate to 80%.
Reason for this: Getting the ammo in the early game is pretty important, and many newbies are failing to realize this, so we're simply letting them start off with it by recommending it to them. To keep Soldier balanced, we're giving him Adrenaline Shot instead (it's not as effective as HE launcher for sure).
Noble Changes
Noble's Adrenaline Shot is replaced with Complain. Complain costs 0 stamina when active, will reduce the caster's barricade and health damage taken by 50%. However, he won't attack or reload his weapon. You can click on the power button again to turn off Complain.
Reason: Adrenaline Shot never thematically really fit Noble, so after we gave that power to Soldier, it left us wanting to ensure that the powers of these captains were all unique (except for you know what).
Others
(minor nerf) Each shot from any weapon will calculate accuracy based on current enemy x position instead of having the accuracy finalised at the beginning of any weapon fire.
== Game Improvements ==
- Improved weapon and enemy description for the Dossiers.
- Improved how the taunt ability targets enemies. Now it will not select enemies that are already inside the caster's lane.
- Improved tile highlights during battle:
- Tiles will now highlight green whenever the targeting templates touch any affected enemies.
- Taunt will now highlight areas where the taunt ability cannot affect enemies that are already in the caster's lane.
- Added a function to the spreadsheet where if you click anywhere on the screen while it's open, the spreadsheet will retract.
- We have redesigned Diablo Click for better functionality:
- Diablo click will now target the enemy with the lowest HP.
- Diablo Click will now decide for you whether fire or double fire is better to hit against the clicked on enemy.
- If the player has yet to select a guard, diablo click will now target guards arming pistols first before any others.
- Increased Combat Menu growth/shrink rate.
- Tidied up the fly text for better readability.
- Fixed a bug where "Saving on Same Day" function wasn't properly working as intended.
- Fixed a bug where all current buffs appear inactive by the buff user once the buff duration ends for one of them.
- Fixed a bug where the mall SP Bonus didn't affect non-combat working surviviors.
- Fixed a bug where WAX CHANCE resets to 15% when you refresh the game after you did at least 1 wax removal attempt (before signing your name).
- Fixed a bug where Vibrobarrier could absorb all damage when an enemy attack would destroy the barricade in full and the remaining damage goes to the survivor.
- Fixed some spelling and programming errors on Max Carey 1.
- Fixed some word errors in some tutorials.
- Fixed a particular spawn group where the game spawned less enemies than intended.
- Fixed a bug in tutorial where dialogue gets skipped during non-dialogue phases by pressing the space bar.
- Fixed the json for battle tutorial where Terra's response to Larissa about reloading was accidentally included in Beatrice's explanation about reloading.
- Fixed a bug where powers that target all enemies highlight tiles where dead enemies used to be.
Overall, the patch adds some convenience for returning players, extra clarity/transparency for newcomers, and polish for everyone.
This is an incremental update. We are still adding more things.
Saturday, October 24, 2015
AD3 is on Kimochi.
Did you know that other hentai games exist? You can discover and play independent hentai games on Kimochi. The service is free, and it's a lot like steam.
https://kimochi.co/
Originally I wanted to review a bunch of their games but the reviews ended up being so long winded and overly critical that I abandoned the effort. I didn't want to become the Angry Hentai Game Nerd. So try out other people's games and have a good day.
New patch in the works btw.
https://kimochi.co/
Originally I wanted to review a bunch of their games but the reviews ended up being so long winded and overly critical that I abandoned the effort. I didn't want to become the Angry Hentai Game Nerd. So try out other people's games and have a good day.
New patch in the works btw.
Monday, October 19, 2015
AD3 v1.02 Balance patch.
The patch is now live!
Here are the patch notes for Version 1.02:- ==Decreased newbie player frustration==
- Highlighting an enemy now displays your chance to hit, remaining health, remaining shield, and status icon effects.
- Shifted the Story Selection and Weapons Loadout menus. You may now use these menus before signing your name.
- Shifted BASICs point stat distribution from Dossiers to Story Selection for convenience.
- Removed a lot of ambiguity that stopped players from succeeding on dates.
- BASICS suggestion and affection requirements are now displayed for players to even begin a date (for some, but not all stories). With the new signature timing re-balance taken into consideration (you select stories before you sign your name), this means that the player no longer need risk any resources for some of the stories.
- Some stories retain a certain amount of risk, testing partly luck and the amount of BASICS you have (same as AD2).
- Story Selection Menu now completely displays these objectives:
- It shows you the aforementioned BASICS and Affection requirements, if any.
- It tells you when there will be any basics checks, meaning that you can now tell the future.
- It shows you the overall difficulty of the character.
- Mutiny-o-meter can now be found at the Dossiers.
- Viewership can now be found at the Dossiers in addition to the detailed stats.
- ==Game balance== (buff/nerf = good/bad for player)
- (buff) Modified hospital as an available area to retrieve a generic gift that does a flat affection gain instead of trying your luck at the hotel. Hospital now starts with a 100% drop.
- (nerf) Hotel difficulty's minimum increased from -8 to 0. (You don't need to be there as much anymore, and you've got the backup office gift drop anyways.)
- (super buff) Dating requirements much easier (By making it less complex, it's also easier for hardcore enthusiasts, sadly.)
- (buff) "You must be resting together" relaxed to "Neither of you can be on guard duty".
- (buff) "Neither of you can be incapacitated" limitation removed entirely.
- (major buff) Trip mine damage increased from 0SP/15HP to 10SP/20HP.
- (major buff) Stella's Three Gun Salute swapped out for trip mines. The salute, while fancy, was too confusing and too reliant on rng.
- (major nerf) Increased Carmen's power costs to decentivise a Carmen-Hangar Defense strategy.
- (nerf) Carmen's attract mode now costs 2 instead of 1.
- (nerf) Carmen's destroy now does 35 damage instead of 50.
- (nerf) Carmen's KDIG Encryption Protocol now costs 20 instead of 15.
- (minor buff) Mutually Assured Destruction does 15 less damage to guards.
- (minor buff) Louie dodge rating decreased by 10.
- (minor buff) Black hole costs 5 less.
- (minor nerf) Kevlasaurus max speed increased by 1.
- (nerf) Kevlasaurus dodge decreased by 5, but shields increased by 25.
- (major buff) Whip damage calculation changed so that the damage it does is reliant on the horizontal distance the whip has extended, basically doing more damage and easily calculated.
- (major nerf) Starting ammunition halved.
- (major buff) Doubled amount of ammunition dropped from Barracks. (So basically, go there more often).
- Carmen will now be prioritized to become incapacitated if she is on guard duty once the MAD bomb hits the battlefield.
- (minor nerf) Carmen will no longer passively gain HP
- Carmen will now gain HP as if she is a barricade (she now shares the repairing heals with other barricades)
- (minor nerf) Accuracy Bonus from sniper rifle's alt fire can now only be gained if the target hasn't moved no more than 2 square tiles away from its original position. Damage bonus for sniper rifle alt fire remains unchanged.
- (nerf) H.E. Shot Launcher damage decreased from 15SP/30HP to 10SP/20HP
- (nerf) Prior to evacuation, reaching 5 million viewership or less will result in game over
- (minor nerf) BP Boost will now restore 30 Strength to Carmen and all Barricades
- (nerf) BP Boost will no longer automatically revive Carmen. You need Carmen to be around 100HP before she is revived
- (nerf) The day 25 double effect for gift items is now only limited to one gift use per game.
- ==Bug Fixes==
- Fixed a bug where Bikini Vision and Survivor Kit can be dropped from hotel.
- Fixed a bug where Larissa's Space Cow Burger generated 0 affection.
- Fixed a bug where Hangar and Mall are supposed to be adjacent to each other.
- Fixed a bug where clicking on nothing in the bunk view will freeze the game.
- Fixed a bug where Smile Staples was missing from the database.
- Fixed a bug where Carmen's EP is more than Maximum.
- Fixed a bug where the mutiny two lowest calculations were incorrect and the text for it isn't displayed properly.
- Fixed a bug in Larissa Story 3 where her choices weren't correctly inputted.
- Fixed a bug in Zoe Story 2 where her choices weren't correctly inputted.
- Fixed a bug in Zoe Story 9 where a bgm wasn't playing properly.
- Fixed a bug in Zoe Story 10 where it causes the game to crash under certain conditions.
- Fixed a bug in Elaine Story 7 where her sex scenes weren't showing.
- Fixed a bug in Carmen Story 5 where the extra scene wasn't unlocked properly (if right conditions are met).
- Fixed up correct HP loss information for Veronica in Veronica Story 2 when she gets hurt.
- Fixed a bug in Veronica Story 5 where the last choice automatically ended the narrative.
- Fixed a bug where a player using a free action power, then reloading causes the game to freeze.
- Fixed a bug where Carmen's Power Usage Checks was using Stamina instead of energy to determine if Carmen can use powers or not
- Fixed a bug where you cannot allocate less BASICS points than your remaining BASICS points.
- Fixed a bug where the player can immediately end a battle before all enemies are spawned (the exceptions to this rule include using MAD and ending a tutorial battle).
- Fixed a bug where WAX CHANCE does not increase after successfully removing wax.
- Fixed a bug on Adrenaline Shot where the user's stamina decreases after skipping a turn.
- Fixed a bug where reducing amount of BP Boost to 0 will not disappear from inventory.
Saturday, October 10, 2015
Congrats Sander, the first player to beat AD3
I bow to you.
(yes, we're still working on the patch)
(and 2nd place is Nan-yang)
(and 2nd place is Nan-yang)
Thursday, October 8, 2015
Temporary balance patch
So we've been reading the feedback. It would be unfair for me to lump your opinions into one ball, so if you're uninformed or not so opinionated, you may read the player thoughts yourself. The takeaway though, is that it's too difficult, and sometimes unfairly so. Here are some things that will be patched...
-Easing the requirements to initiate a date
-Adding an exact basics requirement, if there is one, to the beginning of each date
-Adjusting the basics requirements
-Adjusting the starting ammunition
-Adding a mutiny-o-meter to show you when you're too close to mutiny, and when gifts for pissed off starsailors is a good idea.
-AND MOREEEE
-AND MOREEEE
-----------------------------
Until that patch goes live, we're simply doubling the amount of starting ammunition you start a run with.
Simply doubling the ammo count does not fix the problem; the problem is that the issues above result in too much complexity and hidden information. Having an easier overall game should alleviate the issues in the meantime.
The double ammo count patch is live.
Bug fixes for loading and resume
My sincerest apologies. While I was doing some little tweaks involving getting certain permanent items to load out anytime (eg. Bikini Mode), I was silly enough not to test it.
For those having troubles loading and resuming, you can go back now!
For those having troubles loading and resuming, you can go back now!
Wednesday, October 7, 2015
Initial thoughts?
The problem with initial thoughts is that for a complex game, initial thoughts will generally be either that of wonder or that of frustration. Until the player can get over that "hoop" and can see the bigger picture, complexity is directly contrasted by accessibility.
We can see this with the stringent dating requirements. Here they are:
1- You have to had purchased the character.
2- The captain and the girl to date have to be resting.
3- Neither the captain nor the date can be incapacitated.
4- You have to have your base located at where the girl's next story event takes place.
From an accessibility standpoint, this is pretty bad. What else do you have to do, blow on the cartridge? From a complexity standpoint, it makes good sense. Apart from our evil money scheming agendas, assigning these characters to be both resting is strategically challenging. Moving your base to that location also keeps the map strategy of the game fresh... The more you're forced to move around, the more unique challenges will beset you (however unique a limited enemy palette can conjure, I suppose). At least these requirements are realistic. You don't have to wait for the celestial bodies to align in order to get a date, at least not in this game. But perhaps it's too much to remember. Perhaps at some point, our bottom line does matter. So what do we concede on?...
1- Nope.
2- This takes away the strategic oomph of assignments.
3- Almost a no go, since characters can actually take damage during stories, we'd have to remove *that* part first, and these requirements are quite insignificant in comparison.
4- Not only is there strategy, but a sense of realism. Many characters give...quests...and tell you to go to different places, so story wise and strategy wise, this requirement is here to stay.
Perhaps we could remove the second requirement. Just something to consider.
How do you feel about the game so far?
We can see this with the stringent dating requirements. Here they are:
1- You have to had purchased the character.
2- The captain and the girl to date have to be resting.
3- Neither the captain nor the date can be incapacitated.
4- You have to have your base located at where the girl's next story event takes place.
From an accessibility standpoint, this is pretty bad. What else do you have to do, blow on the cartridge? From a complexity standpoint, it makes good sense. Apart from our evil money scheming agendas, assigning these characters to be both resting is strategically challenging. Moving your base to that location also keeps the map strategy of the game fresh... The more you're forced to move around, the more unique challenges will beset you (however unique a limited enemy palette can conjure, I suppose). At least these requirements are realistic. You don't have to wait for the celestial bodies to align in order to get a date, at least not in this game. But perhaps it's too much to remember. Perhaps at some point, our bottom line does matter. So what do we concede on?...
1- Nope.
2- This takes away the strategic oomph of assignments.
3- Almost a no go, since characters can actually take damage during stories, we'd have to remove *that* part first, and these requirements are quite insignificant in comparison.
4- Not only is there strategy, but a sense of realism. Many characters give...quests...and tell you to go to different places, so story wise and strategy wise, this requirement is here to stay.
Perhaps we could remove the second requirement. Just something to consider.
How do you feel about the game so far?
There may be an account bug barring you from dating characters.
This bug seems to affect some backers only, we don't know how widespread the issue is yet. If you're unable to date anyone other than Olga, check in the store, and see if the characters are unlocked. If they are not, then we have a simple workaround: please message me with your login and we will ensure that your AD3 account is properly accredited with what you purchased. Sorry for the inconvenience.
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