We've been keeping mum for a while... And that's because we've released a beta that's very playable. I've decided not to release it publicly, and the reason for that is a little complicated.
The game is currently playable. You can beat it, or die trying. The beta is still missing a few features. The dating sim aspects of the game are still under construction, and some mechanics and assets are still being implemented.
The reason I've decided not to go public with this beta is because only the combat section is really finished, and that section of the game is not fun "for everyone". I'm not saying it's not fun, I personally love it, but you have to have a penchant for the rogue-like genre to appreciate it. If you don't know what I mean by that, it's like as if AD3 is now a Hentai Dating Sim + Chess game instead of Hentai Dating Sim + Call of Duty. It's a game where you're overwhelmed with the responsibility of managing 11 characters and you may die a lot. Err, okay, you probably die way more in Call of Duty than you do playing Chess, but in Chess, it feels much more punishing to lose than it does to say..."hit X to respawn". If the dating sim portion of the game were finished, I'd be fine with releasing this game publicly, but as it stands... I don't want you to get a bad impression of the game. The small batch of testers that have played AD3 pretty much have the same reaction: There's no reward for beating combat, and no down-time from all the management duty because it's simply not put in the game yet.
So if you like very difficult turn based strategy games or if you're just really impatient and want to see the game, for now, you'll have to catch me on skype at godrifle1 to get a private beta copy. You have to be willing to share your screen too, so clean up that desktop for me before I come over. The whole skype restriction will/may be retracted once the tutorial is finished, because at the moment, I'm having to run players through the game with a hands-on approach. It may seem repetitive, but running players through the game again and again allows me to highlight important aspects to include in the tutorial.