Sunday, December 28, 2014

Free one handed keyboard script

This is not an Aching Dreams/Cartoon Pornography post. This is not an ad either, this is just a free one handed keyboard script for anyone on the interwebs that needs it. I post this on my blog in the hopes that someone that's looking for this will come across it on google.

Do you need to work on your computer with one hand? Are you tired of having to shift your right hand from mouse to keyboard, to keyboard to mouse, over and over? Do you have at *least* a moderately sized hand, or smaller-than-normal keyboard if you have a small hand? Do you suck at scripting in autohotkey or have utterly no idea what that is? Well, I've got the perfect program for YOU! (sorry, I'll quit it out)

This script is just an advanced form of the one made by "jonny", which you can find here:
http://www.autohotkey.com/board/topic/1257-half-qwerty-one-handed-typing/
One-handed typing as a theory has been floating around for a long time. In fact, the first prototypes of the mouse were tested while using a one-handed keyboard, which usually mirrors both sides onto one. For more information on one-handed typing and the Half-qwerty layout I used for this, visit this link. There are already programs that do this, but I have yet to find a free one. Of course, if you really like this, you might consider a half-qwerty keyboard, a true half-keyboard, or a more exotic (and more proprietary) Frogpad.

What this script does is it remaps the spacebar to be a modifier. When space is held, the keyboard is inverted, with the line of symmetry between g and h. Thus, e would become i, b would become n, p would become q, and so on. If the spacebar is depressed and released without pressing any other keys, a single space is sent. Modifier keys such as shift or control can be used in conjuction with Half-qwerty.
My refinement to jonny's original script is that you can now input all keys (with the exception of f1-f12) on the keyboard by using the Win key and Spacebar key. Furthermore, Win+C will now temporarily suspend the script altogether so that you can type with two hands at no hindrance.

How to install:
Download this program (here) and run it every time you want to use it OR simply use autohotkey and paste in the code in the first and second comment in this post.

How to use:
Spacebar and
QWERT=YUIOP
Y= / (so adding shift will press "?")
ASDFGH=H J K L ; '
ZXCVBN= B N M , . /
Tab= Backspace
Capslock= Enter

Left Windows Button and
Q [
E ]
WSAD Up/Down/Left/Right keys
RTY   Ins Home PgUp
FGH   Del End PgDw
Z -
X =
C (special, read below)
V \

Special
Pressing F3 temporarily turns the script off, because using this script while typing with two hands is going to screw you up when you press spacebar. By default, the temporary suspension lasts for 5 minutes.
Pressing Win+C will modify how long the suspension lasts, depending on how many times you press it:
Once 33 seconds
Twice 100 seconds
Thrice 15 mins
Foce(sp) 45 mins
Fivice(sp)  2 hours 15 mins
Sikceh(sp) Resets the counter to 1. Err... if you need this off for more than two hours, you should just close the program.
Pressing F3 after pressing Win+C will invoke the newly modified suspension. If you want the program to tell you how many times you've pressed Win+C, find yourself a handsome man/beautiful woman/dazzling unicorn and record them counting 1 to 5, and place each iteration into your C:\Windows\Media directory as 1.wav, 2.wav and so on. No, you can't have my arethraFranklin1.wav

If you are learning how to use this, I recommend either going to typeracer.com (a typing game against other opponents but sadly they will never know how OP your actual two hand typing skills are), or Typing of the Dead Overkill.

This script/program is released freely. I am not responsible for any damage to your computer and/or child support. No donations are sought, but if you really wanted to thank me, uhhh, if you like cartoon porn, check out my game, otherwise just pay it forward.

Wednesday, December 3, 2014

12/3

http://offbeatr.com/project/aching-dreams-3-the-dark-planet-2nd-campaign-9582918684

Hi, I've launched a new offbeatr campaign. If you were looking to preorder, you can vote on the project for now, and then place money down on a pledge when the project passes the voting stage, thanks.

Wednesday, November 26, 2014

11/26 Trailer

Hey, sorry I kept you guys waiting. As to where I disappeared, let's just say it was a bad place. Life's rough, things are coming down to the wire here. Anyway, I've made a trailer for the game. It's 12 mins long.

http://www.hentaicook.com/2ndTrailerSequence_4.mp4

I'll post up the voice cast later.


Tuesday, October 7, 2014

10/7

http://www.hentaicook.com/blog/flashWrapper.html

Here's an interactive map screen in progress.
I'll explain what's going on. The program downloads and runs off an outside text file and uses that to procedurally generate each box, or "room". The rooms are composed of a lot of different factors, and there's a small legend popup tool in the corner to help you figure it out. If you study the rooms close enough, you'll see most of the ones adjacent to one another are related because the rooms belong in the same parent tile. It's still a WIP. You can't click to relocate your base yet. The rooms are supposed to be made of larger parent tiles (like the 3*14 room sized mall that you see in the program would be a mall tile) and these tiles are supposed to be placed at random during each playthrough, to enhance variety and adaptive strategy, but the WIP is not yet randomizing these tiles.

The map is shaped like a ring, and the camera perspective we're seeing is in the middle of the ring. That's why the ring can be upside down. It's not a bug, I promise. The white boxes are made up of "walls", which come in differing strengths. These walls, when surrounding the player's base, add to the player's defense, so you'll want to look for a high defense when you need to give your survivors a break from stressful fighting. This is a defensive strategy.

Conversely, if your team is doing great, you can adapt a trailblazing strategy by running through and collecting lots of ammo, while having a higher enemy encounter frequency. You can pick up little goodie bonuses that make up for character skill (Medical, Entertain, Repair, Cooking). The game is survival based (the game primarily ends when you lose, although certain conditions can end the game). Unlike other games that tack on survival as an extra mode, AD3's main story campaign was built with survival in mind. As the days go on, the enemies will become more stronger, and the resources on the map are finite, so you'll have to conserve these resources wisely and consider which resources to skip entirely.

Apart from the music (by Ryan), I made the whole swf from scratch. When I see the different elements of art, game design, and programming mixing so well together, it certainly evokes pride from me. Maybe I can get the lead programmer to make this run a bit faster. Well, tell me if you have speed issues with it. I really oughta get to fixing that "5" in that homemade font.

Tuesday, September 30, 2014

10/1

6p0- Woke.
7p1- Internetted. Exercised.
Efficiency 2.5/10
8p1- Exercised.
Efficiency 8/10
9p3- Ate.
10p4- Ate.
11p5- Brainstormed on toilet, designed better solution for barricade redistribution after leaving an area, and did some pseudo coding to solve programming problems that I'm too embarrassed to admit I'm having trouble with.
Difficulty 5/10 Efficiency 9/10
11p5 to 1a7- Learned
Difficulty 4/10 Efficiency 6/10
2a8- Worked on map...
Difficulty 7/10 Efficiency 4/10

Monday, September 29, 2014

9/30

6p0- Woke. Not a lot of sleep.
7p1- Internetted. Exercised.
Efficiency 4/10
8p2- Internetted. Exercised. I'm totally out of energy.
Efficiency 6/10
9p3- Ate. Apart from improvements in stamina, I've yet to experience any muscle growth. The main problem is that I'm not eating enough, so I'm forcing myself to eat. WebMD suggests I make smoothies... but the fruit variety of smoothies are probably out of the hentai game dev budget, and I sure as hell ain't making TV Dinner Smoothies. I've resorted to overeating, and I'll try to snack on small stuff throughout the day.
10p4- Showered. Played a game. Appeased stomach ache by killing virtual people.
11p5- Planned things.
Difficulty 6/10 Efficiency 7/10
12a6- Programmed, talked to a friend.
Difficulty 5/10 Efficiency 3/10
1a7- Programming the map.
Difficulty 6/10 Efficiency 9/10
2a8- Learned some stuff.
Difficulty 5/10 Efficiency 6/10
2a8 to 4a10- Worked on the map. Chatted with pinoytoons, secondary hentai animator. He's got a kid. I'm unsure whether I should put the kid in the credits as a Developer Baby.
Difficulty 5/10 Efficiency 16/20
5a11- Worked on the map. Ended up reusing the game's main animated poster for the map background... It's not bad.
Difficulty 5/10 Efficiency 10/10
6a12- Worked on map.
Difficulty 5/10 Efficiency 7/10
6a12 to 8a14- Worked on map. Added a delightful help button. I admit it's cryptic but it's beautiful!
Difficulty 5/10 Efficiency 20/20
8a14 to 10a16- Worked on map at a very bad speed. Should have just concentrated on eating.
Difficulty 7/10 Efficiency 4/20

Sunday, September 28, 2014

9/29

9/27- Went to a video gamer party. Got a lot of DDR related exercise, feet are sore. Major sausage fest, but there was one qt π, got her number. I'm pretty sure that's the farthest I'm going to get with that one though, so let's call it catch and release. Gambled and lost $5 of your kickstarter money in a poker game. It's good for big kickstarter teams to be transparent with what they do with your money, like "spent 20k on artist", but when it's only a few people... the transparency can get kind of personal.

9/28- Party kept going 'til 2. Went home. Friend came over, entertained him for a few hours. Slept 14 hours straight due to having only 2 hours of sleep the prior night. And here we are.

9/29-
7p0- Woke.
8p1- Attempted to locate my missing external harddrive. After general searching was ineffective, switched to Batman cleaning search method. Method entails cleaning room while screaming "WHERE IS IT!?". Neatly organized my computer wiring.
9p2- Went back to the party host's house. Cried "I left my harddrive with all of my hand drawn cartoon pornography!" (it's okay I have many backups). Found harddrive, went home.
10p3- Internetted.
11p4- Ate.
12a5- Ate.
12a5 to 2a7- Chatted with friends, wrote some stuff to a VA. I can kind of excuse myself because of the stomach ache. Now work work work!
2a7 to 5a10- Programmed.
Difficulty 7/10 Efficiency 16/30
5a10 to 12p17- ...Debugged some newb stuff I was working on... Most of the time my programming has been moments of triumph, but this day was particularly difficult. I spent an hour fixing something and realized "oh, it's not -1, it's -15 for the y axis... oh...." That sucked and it was embarrassing. "gee HC, what's taking so long?" and I'd have to say "I don't know what I'm doing!"
Difficulty 9/10 Efficiency 30/70

Friday, September 26, 2014

9/26

4:40p0 Woke up.
5p0- Did morning stuff.
6p1- Sat some errands. Cleaned pigsty.
7p2- Exercised
Efficiency 6/10
8p3- Ate.
9p4- Ate.
10p5- Did some proofreading.
Difficulty 1/10 Efficiency 10/10

Thursday, September 25, 2014

9/25-Monthly Progress Report

September was not a very typical month of progress for me. I put a lot of time in meticulously casting our voice actresses. I created a database of potential actresses and cast(ed) them based on my scoring criteria. The final potential list was so competitive that even a few good actresses didn't make the cut. Originally I planned to hold auditions after the game's release, but due to the imminent trailer,  I had to have voices for the trailer so the game has been delayed. Delays aside, the casting went extremely well. For a game with a story that goes so much farther than the average delivery dude porno script, I would say that my time and effort was not squandered.

I've been working on the trailer. Money is tight...a little too tight for my comfort, so I'm going to hold another fundraiser. The game is getting close to beta, but I weighed my options carefully and decided that a "trailer/fundraiser detour" would be best, especially given the fact that these websites allows us to expand brand awareness. I've spent a lot of time on this trailer. I even voice acted the female characters as an example for the actresses, because when they read the script, some precise inflections may be lost in translation.

I've been studying programming. We have a lead programmer, but I want to help him out and speed up the game's progress, so I'm hitting the books. One may argue that I should finish my side of the game first-"the primary assets", but finishing this programming course will allow me to be "on call" for the lead programmer in case he feels that there are any easier tasks to delegate to me in the interests of time efficiency.

As for this month's actual game progress? I've been working mostly on the three above factors, so the game's completion percentage has not been raised. Let's see: The huge chunk of time casting actresses? Chalk it up as a delay, but it was worth it for the quality. Trailer? A necessary detour, but if you consider that more than 80% of the assets created for the trailer are going to be reused, you could call it another delay for quality. Programming? Once I'm helping with programming tasks, we will see an earlier game launch date.


Current to do list:

Primary Assets: The necessary assets required to put Aching Dreams into Playable Beta. Estimated time to finish this section: 1 to 2 months.
  • Art: 99%
    • Hentai Scenes: 100%
    • Battle 98%
      • Guns: 100%
      • Survivors
        • Survivor Sprites: 100%
        • Survivor Ability effects: 12 hours
      • Monsters: 95%
        • Monster, Healer: 1d
      • Misc:
        • Barricade destroyed 2h
    • Character Portraits: 100%. 
      • Character face portraits: 100%
      • Character beach portraits: 100%
      • Character nude portraits: 100%
      • Character normal portraits: 100%
  • Interface: 85.5%.
    • Pre-Battle menu: 6h
    • Day 2 Tutorial: 1d
    • Isabel's Help Menu: 1d
  • Story: 98%
    • Main Characters Storylines: 100%
    • Morning Events Storylines: 1d
    • Bad endings: 5h
    • Reactions to gifts given: 8h
    • BASICS Inputs: 10h
    • Proofreading: 12h
  • Programming: 
    • Rigging extra characters for combat: ~1-8d
    • Learning programming to help lead programmer: ~55 hours
    • Carrying out tasks assigned by lead programmer: Varies.
  • Music and other sounds: 90%. 
    • Misc monster sounds: 3h
  • Game Design: 98% (note that most of the game mechanics have only been tested "on paper" and still require gamebalancing once the beta is made)
    • A few data tables still need to be finished, and some other secret stuff.
Beta Milestone: The game will be playable, but many features will be left out. A select group of players (tbd) will be involved in balancing the game, mainly combat. 
  • Game Balancing: 60%. ~1 to 6 weeks for both me and programmer to finish, but my own participation will probably be limited to simple QA.
    • "Long Term" game balancing: 0% I was able to test the game's combat design from a shorter perspective, usually consisting of 1 to 7 days at a time on testing programs. I wasn't able to test longer periods consisting of 30 to 70 days because the preliminary programs I made for it involved too much human calculation, so I had to simply guesstimate on what would be a good balance when it involved items and player survival periods. When the game is closer to beta, it will be more feasible to balance the various long term variables for play.
    • Combat balancing: 90%. Many of the abilities have been proven "on paper" already. From a day to day perspective in this game, I do not foresee any short term balancing problems that cannot be solved with a quick value change.
Shippable Milestone: Finishing the above will put the game in Shippable status. The game will be finished to the point where players can play and finish the game, but some features will be still under construction. The game will be actually on sale at this point, though.

  • Dealing with initial onslaught of bug complaints: ?
Gold Milestone: Upon finishing this section, the game will be finished to the point where I hope players will be satisfied with the overall product. The product should basically fulfill the project's expected outline as described in the original kickstarter/offbeatr.
  • Three way relationships: ~11 days.
    • Threesome1: Art is 100%, Story is 25%.
    • Threesome2: Art is 95%, Story is 0%
    • Threesome3: 0%
    • Threesome4: 0% 
  • Voice Acting: ~30%. ~Variable # of days. Actresses have been cast.
  • Bikini mode combat portraits: 4d
  • New Captain portraits: 2d 
Backer Rewards and Extra Polish Milestone: Upon finishing this section, I will be completely satisfied with the game's content. I might skip over a few "polish" items and elect to not draw them in the interest of time or if the item in question does not add significant value to the game. The features and items in the below list are subject to change.
  • Commercial portraits: 3d
  • Multiple character blowjob scene: 40h
  • Extra Veronica H Scene: 25h
  • Extra Character Portraits: ~5 days.
  • Misc drawings for dating sim section: 4d. This section is left intentionally vague to remain spoiler free.
    • Larissa: 1 scene
    • Stella: 1 character
    • Isabel: 4 characters
    • Zoe: 1 scene
  • Extra backgrounds: 4d
    • Spoiler free background 1
    • Spoiler free background 2
  • Backer On-Demand scenes: ~18 days. Creates additional scenes with either AD3 or AD2 chars. Depends on the backers that bought this tier.
  • Misc reward fulfillment.

Expansion Milestone: Adds a few characters. I'm going to come up with a few concepts and allow players to decide who should be in the expansion. The characters include playable characters during combat, some dating scenarios and hentai scenes at the minimum.

Disclaimer: My experience has shown that I am simply horrible at giving time estimates, but I am getting better  at estimating because I am beginning to understand how much time an item can take on a case by case basis.

TL;DR: I think we'll start selling the game in November. Better guess is January, but December is possible.

4p0- Woke.
5p1- Lazed around, went out on an errand, employed fellow citizen's arachnid removal services.
6p2- Worked with voice actress. Exercised.
Efficiency 7/10
7p3- Exercised.
Efficiency 8/10
8p4- Conversed with mother. Ate.
9p5- Wrote progress update. Ate.
10p6- Finished morning routine, worked on trailer.
Difficulty 5/10 Efficiency 2/5
11p7- Did some programming.
Difficulty 6/10 Efficiency 10/10
12a8- Learning some javascript.
Difficulty 8/10 Efficiency 10/10
1a9- Solved a difficult problem with a dumb workaround.
Difficulty 9/10 Efficiency 10/10
1a9 to 4a13- Did lots of programming.
Difficulty 7/10 Efficiency 30/30
4a13 to 7a16- Did even more programming.
Difficulty 6/10 Efficiency 27/30

Wednesday, September 24, 2014

9/24

4p0- Woke.
5p1- Internetted.
6p2- Exercised.
Efficiency 9/10
7p3- Ate.
8p4- Ate.
9p5- Worked on trailer. Decided to add a new section to the beginning that very briefly summarizes what the game is...
Difficulty 4/10 Efficiency 10/10
10p6- Finalized trailer intro lines, sent to VA.
Difficulty 2/10 Efficiency 10/10
11p7- Organized tasks.
12a8- Did some programming.
Difficulty 7/10 Efficiency 10/10
1a9- Spent an hour on a difficult problem.
Difficulty 9/10 Efficiency 10/10
2a10- Figured it out. Jumped out of my seat in victory.
Difficulty 10/10 Efficiency 10/10
2a10 to 5a13- Worked on some user interface elements, worked on trailer.
Difficulty 5/10 Efficiency 9/10
6a14- Ate.
7a15- Took a break.
8a16- Attempted to do some proofreading.
Difficulty 1/10 Efficiency 1/10
Clocked in about 8 hours of efficient work. I solved a very difficult programming problem. It'd probably be easy for any other programmer worth his salt, but for me, it was like figuring out e=mc^2.

Tuesday, September 23, 2014

9/24

6p0- Woke. Little sleep. Let's see how long I last.
7p1- Exercised.
Efficiency 6/10
8p2- Exercised.
Efficiency 8/10
9p3- Exercised. Maybe one day, I'll even get a gym membership.
Efficiency 9/10
10p4- Did a chore. Ate.
11p5- Pushed myself to finish huge meal. Finished. Laid in bed with stomach ache. Was in pain, but proud of accomplishment.
12a6- Showered. Worked on trailer.
Efficiency 1/10
2a8- Tried to go back to sleep, failed.
3a9- Played a game.
4a10- Ate. Worked on trailer.
Difficulty 3/10 Efficiency 3/10
5a11- Worked on trailer.
Difficulty 3/10 Efficiency 5/10
7a13- Worked on trailer... Eugh. So beat. It's a good thing I always put aside the easier tasks for crappy days like this.
Difficulty 2/10 Efficiency 5/10

9/23

7:30p0- Woke.
8p0- Internetted.
9p1- Exercised.
Efficiency 5/10
10p2- Exercised some more. Ate.
Efficiency 2/10
11p3- Ate.
12a4- Came up with an AD3 unrelated game design. Cliffnotes version: A virus disables humans from having a consciousness, due to a problem with DNA. Anyone that comes into contact with the airborne virus becomes essentially brain dead. Before it manages to wipe out all of humanity, people get into stasis vats that stops mitosis. The only thing that's not frozen is a part of their subconsciousness. Scientists controlled robots with their subconsciousness and eventually created clones, or "Lives" for people to control within the stasis vat. The Lives allows everyone to live again. The experience of controlling a Life is not perfectly the same. It's a dream-like simulation. What the Life sees is remotely transferred to the Host, and the Host experiences it with a vague resemblance based on the host's past experience(funny enough it also would explain the reuse of textures and animations). The consequences of death are lower now, because as soon as you die, you can simply control a fresh four year old clone that has yet to experience consciousness. Hosts must also concentrate on every Life they occupy. While you can genetically modify a Life to be as strong as you want, the bigger the disconnect between Host and Life, the more concentration it will require. The more concentration it requires, the larger the partition. Each Life you control takes up a permanent partition of your brain to concentrate on. So this is like a huuuge way of explaining that the number of lives in this game is limited, and the player is given the choice of giving the Life superior attributes/genetics at the cost of a lower number of lives. You never get the partition back, even if the Life dies, because the dead Life just continues to send blank stimuli, and sometimes even flashbacks. In terms of gameplay, it allows for the player to die, but not essentially have a game over. You don't restart from a save. You lose a life. Life is cheaper for everyone. In terms of characters, you'll probably kill the same characters again and again, and even form rivalries that can last multiple lifetimes. The design solves the problem with many TV serials where the hero kills the villain and we never see from the villain again. It's kind of like how Batman throws the Joker in jail a hundred times rather than killing him.
1a5- Worked on trailer.
Difficulty 8/10 Efficiency 2/10
2a6- Worked on user interface elements.
Difficulty 4/10 Efficiency 10/10
2a6 to
7a11- Made a nifty .tff font file for gameplay purposes, worked on battle user interface, finished black hole power.
Efficiency 10/10
8a12- Worked on something embarassing
Efficiency 3/10
9a13- Ate.
9a13 to 12p16- Worked on some trailer stuffs... reaaallly slowly. So I put in about six or seven hours of quality work in. Every time I wake up, I say to myself "I'm gonna do all the things", and by the end of the day, I say "well shit, I did a decent amount of things"...fack. Look, I made some pretty cool looking squares and rectangles today. Like, you wouldn't believe how much these squares are going to add to your hentai experience. That's it for me today.
Efficiency 2/10

Monday, September 22, 2014

9/21

8p0- Woke. Low quality sleep, but lots of sleeping adds up to about average night's rest.
9p1- Internetted.
10p2- Exercised. I'm getting more efficient with my workouts. Less staring around in space between sets...
11p3- Ate.
12a4- Ate. Didn't eat enough...
1a5- Organized.
2a5- Slacked off.
3a6- Figured out the wildcard stuff in Word. Should speed up character script work.
6a9- Learned some scripting for Flash.
7a10- Worked on some character rigging.
11a14-Finished up Beatrice's power. At least the other ones are a lot easier... meurgh...
12p15- Worked a little on trailer. All in all, 11 or 10 hours of work.

Sunday, September 21, 2014

9/20

4p0- Woke
5p1- Internetted
6p2- Sat around like a lazy bum
7p3- Exercised
8p4- Exercised
9p5- Ate.
10p6- Ate.
11p7- Friend came over, chatted for an hour.
12a8- Analyzed living situation.
12a8 to...
4a12- Worked on misc stuff. I'm kind of embarrassed that what I'm working on took four hours, so I'm just not gonna say what it was, other than that it was AD3 related.
5a13- Worked on trailer.
12p20- Worked on voice actress stuff. That makes 12 hours of work in today.

Friday, September 19, 2014

9/18

4p0- Woke.
5p1- Internetted
6p2- Internetted. Exercised.
7p3- Exercised.
8p4- Exercised, Ate.
9p5- Ate. Watched TV.
10p6- Ate, showered, emailed.
11p7- Worked with voice actresses, dicked around on pc.
12a8- Studied programming.
Difficulty 9/10 Efficiency 10/10
1a9- Studied programming
Difficulty 8/10 Efficiency 9/10
2a10- Studied programming. Worked on Beatrice power.
Difficulty 7/10 Efficiency 9/10
3a11- Worked on trailer.
Difficulty 4/10 Efficiency 5/10
4a12- Took a break.
5a13- Chores.

Thursday, September 18, 2014

9/17

10p0- Woke
11p1- Internetted.
1a2- Ate.
2a3- Wrote to someone.
3a4- Finished writing to someone.
4a5- Internetted.
5a6 to 8a9- Finished up trailer script.
10a10- Internetted.

8p0- Woke up. Apparently I really needed some sleep.
9p1- Internetted. Ate.
10p2- Ate.
11p3- Internetted.
12a4- Finished casting the voice talents. Haven't sent out the emails though.
1a5 to 9a13- Worked on trailer. Got in 10 hours of work before productivity went down the shitter.
10a14- Went grocery shopping like a zombie.

Monday, September 15, 2014

9/14

4p0- Woke
5p1- Internetted
6p2- Internetted. Hooboy bad way to start a day.
7p3- Ate. Gamed.
8p4- Ate. Gamed.
9p5- Legal stuff.
Difficulty 3/10 Efficiency 10/10
10p6- Legal stuff.
Difficulty 3/10 Efficiency 10/10
11p7- Legal stuff.
Difficulty 3/10 Efficiency 10/10
12a8- Legal stuff. Ianal, but I am a rules lawyer so doing this legal stuff was actually pretty fun.
Difficulty 3/10 Efficiency 10/10
2a10- Internetted for two hours.
10a18- Worked on story elements for 8 hours. I ah, haven't been reporting in as much as I should have. I blame myself for a lack of focus. All this voice over work is really distracting. It's my fault. I gotta keep posting and working, so damn close, damnit.

Thursday, September 11, 2014

9/11

We remember 9/11. I don't have a 9/11 story.

4p0- Woke.
5p1- Internetted.
6p2- Ate. Gamed.
7p3- Ate. Gamed.
8p4- I've cast Larissa. I wish "casted and "readed" were legit words. Larissa's the only character that was easy for me to cast. I'm not at liberty to say which voice actress will be reprising Larissa, but I'm positive that you guys will really enjoy the voiceover.
2a10- Worked on voice casting stuff for the last 6 hours.... yeesh... Was preeeetty efficient. Probably off by an hour of laziness.
6a16- Something weird happened. I stumbled upon something, and now I apparently have the power to ruin someone's internet life. This person isn't doing anything inherently bad... The closest thing I can relate it to, well , it's like I found out that Santa isn't real, and I can tell all the other kids that I have undeniable proof that Jason's dad was climbing through chimneys. But that would just make everyone sad... So maybe I'll keep this person's identity a secret. No harm, no foul. But this person may use it for harm one day... Hmmmm... And no, all my internet sleuthing does not count as AD3 work. So I internetted for four hours, and today was a freaggin waste.

Tuesday, September 9, 2014

9/9

9/8- Did some voice acting stuff, got lots of exercise, but not much work done.

9/9-
2p0- Woke.
3p1- Listened to the voices in my PC, ate.
I have to say, that this gem is probably one of the funniest voice over demos I've had the pleasure of listening to.

I have a spreadsheet with potential actresses. I first evaluate the actress based on her ability to act, her willingness to perform sexual scenes, the sexiness of her voice, and the cost. Most of the time, these factors are clouded in mystery. Take for instance, a woman that was scouted through a sex based ad- While that woman would be GGG, her ability to act is in question, and I would have to do some internet sleuthing (stalking) in order to determine the accuracy of all the factors. The aforementioned factors make up for the overall rating of the actress. 

Next, I rate the actresses based on how well I believe they would perform with each character. I've gotten some audition files, but I admit there is some guesswork involved. Some actresses have a great range and can voice many characters, some can only voice one or two.

Next we have the characters themselves. Some have leading roles, some do not. In the order of how much of a leading role the characters are: (does not reflect the quality of the role!)
S tier= Olga, Isabel, Larissa, Terra
A tier= Zoe, Stella
B tier= Elaine
C tier= Veronica
D tier= Beatrice, Carmen

So the actresses that have the highest overall score usually get the first pick for the leading roles, unless there's an actress who has a low range. After that I give them a sample of the dirty script, and they either say "cool with me" or they flip the fuck out and run for the hills, and that's how Willy Wonka Chocolate Bars are made!

Difficulty 1/10 Efficiency 10/10
4p2- Worked with voice actors. Ate.
Difficulty 1/10 Efficiency 10/10
5p3- Worked with voice actors. Ate.
Difficulty 1/10 Efficiency 10/10
6p4- Worked with voice actors.
Difficulty 1/10 Efficiency 10/10
7p5- Studied.
Difficulty 7/10 Efficiency 5/10
8p6- Conversed with lead programmer, organized some UI elements. Studied a little.
Difficulty 2/10 Efficiency 10/10
10p8- Failed for two hours.
11p9- Studied.
Difficulty 9/10 Efficiency 3/10

Sunday, September 7, 2014

9/7- The intro that was never made

Here's a scene we're cutting out of the game, because it's too damn ambitious.
10 seconds of sunrise. At the beginning of each day, the player sees this cutscene. It is accompanied by Delibes - Coppélia - Waltz (the song is in public domain, but commercial usage of a person's MP3 is not free) The caption at the bottom is intermittently popping up, kind of like how a lot of arcade games used to put "insert coin for 1 credit(s)". The sunrise is quite easy to do, and I would probably have to steal a royalty free picture from Nasa to hook it up together.
10 seconds of Iacchus against pure black. A speck of gray slowly brightens into a visible, white like star. Iacchus rotates slowly, which is difficult since the planet was rendered in detail in 2D, but my current 3D version of Iacchus is really low detailed. I suck at using 3D, so I'd have to learn about 3D more in detail just to get one thing right. 
7 seconds of a shot for shot tribute to Space Odyssey 2001. I'd replace the habitat ring with an actual 3D animated habitat ring.
15 seconds. We see a shot from inside the bunk. It's another tribute to Space Odyssey.  You can see Iacchus outside the window, seemingly rotating in a circle. Yeah, Iacchus should be wayyyy bigger in that picture, but hey, I'm not going to go back and redo all the sex scenes to illustrate this. I can't afford to have the technical accuracy of James Cameron (nor can I afford a science adviser). We'll reposition the shot so that the bed is not in view. It's important, because you're not supposed to see the Captain at all for this morning cutscene.
7 second shot. This is where it goes off the budget rails.  We see Isabel walking through base. I'm just using the battle background, but use your imagination. The camera pans to follow her, as we see other members of the crew going about their daily business, welding stuff, carrying boxes... Isabel is stops at a door, with a cup of joe and a zombie slab of meat. 
15 seconds. Isabel places the tray down on a box outside the door, and then she knocks twice. The knock is inaudible, but uses the music instead. http://youtu.be/dixdXcZouZ8?t=1m11s If you listen to that little jingle, right at 1m15, there's two notes, "Dah, dah", that we use to give sound to her knock. She salutes and just stands there for 10 seconds. Nothing moves. Note that the portrait is just an example, so for the rest of this intro, we're using the camera angle of Isabel in front of the captain's door. Note the caption at the bottom is still continuously blinking.

 10 seconds. Finally, Isabel gets a little impatient and says, Sir.
5 seconds. Isabel drops a 4th wall joke. There aren't a ton of fourth wall jokes. If you take into account the fact that Isabel is the player's tutorial guide that teaches the player what to click, then the above joke sort of falls in line with that.
7 seconds. The door opens. If the player has slept with a girl in the previous night, the girl will come out of the door and leave in that direction. Isabel will say "Oh. Excuse me." (as if she's the one needing to be excused). Obviously I'd have to change it if Isabel was the character he slept with. If there was a threesome the previous night, Isabel would say "Well!". And if there are no characters he slept with, she'd open the door herself, peek in, and say "Ah. Sorry, sir." (implying he is dressing). The door closes. 
10 seconds pass while Isabel waits. The door opens, and Isabel says good morning. Note, you never see the Captain during this. The camera has always been at somewhat of an angle, so you can't see who's inside. Fade to black. If the player clicks before the cutscene ends, we just skip the whole thing.

So I'm not actually going to make any of this. It was planned at one point, and I thought it'd be a great touch, but I really do have to finish the game. The only parts I can really keep in are the first 3 shots, and even then, I'll probably drastically cut their detail. I didn't bother actually timing this intro to the waltz.

4p0- Woke.
5p1- Internetted.
6p2- Made the above intro thing while eating.
Difficulty 1/10 Efficiency 10/10
7p3- Finished the intro thing. Spent a little more time than I'd have liked to. Internetted. Ate.
Difficulty 1/10 Efficiency 8/10
8p4- Internetted. Corrected a few image files.
Difficulty 3/10 Effciency 4/10
9p5- Corrected more images. Planned out power graphics, as some powers can be created now, but some need to be balance tested before they can be drawn. Worked with voice actress.
Difficulty 3/10 Efficiency 10/10
10p6- Worked with voice actress. Worked on isabelPower1.
Difficulty 3/10 Efficiency 10/10
11p7- Planned out power vfx. Studied. Showered.
Difficulty 5/10 Efficiency 8/10
12a8- Wrote down a new idea involving timers during combat. I've written plenty of ideas that never see production, but it's good to keep track of them. Studied. Experienced eye irritation. Used eye drops. Was difficult to focus on studying while eyes burned. Ate a bagel.
Difficulty 9/10 Efficiency 8/10
1a9- Finished Olga's and Stella's bad ending. Eyes are feeling better.
Difficulty 5/10 Efficiency 9/10
2a10- Studied programming. Got lazy, did some organizing (so it wasn't that bad of being lazy).
Difficulty 6/10 Efficiency 8/10
3a11- Studied.
Difficulty 7/10 Efficiency 6/10
4a12- Studied. Worked on the pre battle menu.
Difficulty 6/10 Efficiency 4/10
5a13- Fixed a weird computer problem. Worked with voice actress. Worked on first day rewrite.
Difficulty 5/10 Efficiency 7/10
6a14- Internetted. Ate.

Friday, September 5, 2014

9/5

3p0- Woke from 10 hours of intermittent sleep. I've been on caffeine too much.
4p1- Internetted
5p2- Ate.
6p3- Did voice casting.
Difficulty 1/10 Efficiency 10/10
7p4- More voice casting.
Difficulty 1/10 Efficiency 10/10
8p5- Organized new tasks. Studied.
Difficulty 7/10 Efficiency 5/10
9p6- Worked on new trailer.
Difficulty 3/10 Efficiency 10/10
10p7- Studied.
Difficulty 7/10 Effciency 7/10
11p8- Was never completely happy with Stella's ending. A lightbulb went off in my head and I rewrote the ending to be much, much better.
Difficulty 5/10 Efficiency 10/10
12a9- Finished rewriting Stella's ending. Studied.
Difficulty 7/10 Efficiency 10/10
1a10- Studied. Looked around for a free royalty free recording of Blue Danube and Coppelia Waltz. Nope.
Difficulty 8/10 Efficiency 8/10
2a11- Studied.
Difficulty 8/10 Efficiency 6/10
3a12- Finished studying for the day. I am a third done with studying programming. If I can keep this rate up, I'll be ready to assist the lead programmer in 12 days.
Difficulty 7/10 Efficiency 8/10
4a13- Looked for some public domain space images. I'm thinking of settling with no space backdrop, kind of like how in pictures of the moon, you don't see any stars because of local light sources. That sort of emptiness definitely gives a better "dark planet" vibe. All the pictures of space are too pretty anyways. Worked on first day rewrite.
Difficulty 4/10 Efficiency 10/10
5a14- Worked on first day rewrite.
Difficulty 5/10 Efficiency 9/10
6a15- Worked on first day rewrite. Dying.
Difficulty 5/10 Efficiency 8/10
7a16- Ate a bagel while experiencing a class 9 stomach ache.
Difficulty 10/10
Well that's one successful day.

Thursday, September 4, 2014

9/4

9/3-
1p0- Woke. No sleep.
5p4- Got home from a dental appointment. I go to a dental school and get practiced on by newbs. It fits the hentai game dev budget. It's the beginning of the school year and this student flat out sucks. She stabbed me on accident. I asked her what she likes to do for fun, and she said she has kids. Fun? Ain't nobody got time for dat. It's a stressful environment where their teachers chew them out in front of me in a passive aggressive manner. Of all my years going there, Heather was my favorite. She was far from perfect, but she sustained herself through a fun and perky attitude. We joked around a lot. I told her that she reminded me of Buttercup from the Power Puff Girls. I based Terra's personality off of her.
6p5- Attempted to sleep. Failed.
7p6- Played games. Went back to sleep.
And that's a wrap for 9/3, because of my irregular sleeping schedule. 6h day.

9/4-
Few days ago, was testing an AD3 related program. It was compiling just fine and then strangely enough, the next time I tried to compile it with the exact same code, it wouldn't compile it anymore. I've been studying programming without actually typing any code into the compiler because I was trying to fix it at the same time, but I should've swallowed my pride and formatted already. The worst part was the lingering doubt in my mind that it wasn't a computational fault, but my own human error in the code.

Must be weird for a customer to hop on here and think "any progress updates?", and I'll say "yeah, the whole team has been really productive. It took me two days to format. Also, I have a cute dentist".

12a0- Woke up. 5h. Fuck sleep, I gotsta make h-games.
1a1- Internetted. Scheduled appointment with an ISP tech to come look at the internet connection.
2a2- Ate.
3a3- Managed to borrow a secondary laptop for coding purposes. Finished setting it up. Got my morning journal writing tendencies out of the way.
Difficulty 1/10 Efficiency 5/5
4a4- Studied. Rewrote some of the main event story. The story in question is the player's first day. Before, the story started off in media res, due to average player's tendency to skip the beginning text. If we can quickly impress the player, the player would feel more obligated to invest time into reading the story, so we wanted to impress the player by showing combat very early on. Since I'm working on an additional trailer, I'm going back to redo and heavily extend the introduction. Think of it as the kickstarter trailer, where the
Difficulty 6/10 Efficiency 10/10
5a5- Continued rewriting.
Difficulty 4/10 Efficiency 10/10
6a6- Searched for and pinged voice actresses.
Difficulty 1/10 Efficiency 10/10
1p13- Worked on securing the cast list for 7 hours.
Difficulty 1/10 Efficiency 10/10
11p13- Woke up, 7h.
12a14- Internetted.
1a15- Chatted with friend.
2a16- Exercised.
3a17- Ate.
4a18- Ate.
5a19- Looked into more voice acting stuff.





Wednesday, September 3, 2014

9/2

9/1: Did troubleshooting. Internet connection's on the fritz, so I got a new cheap router to replace the 10 year old one, and that didn't help. After logging the disconnections for three days, I've noted that the connection would die whenever someone in the household was using a lot of bandwidth, but there has to be more than one active user on the router. I've exhausted all of the possible solutions that I can come up with, and I will seek professional assistance from my ISP. Also troubleshooting a programming problem, with this stupid thing called json "jizz on". Issue remains unresolved. Did some learning. Stressful day.

I'm brushing up on my programming skills at the moment so I can assist the lead programmer. I'm focusing on programming when my concentration is at its highest. When my concentration wanes, I'll switch to the remaining story and art assets, of which there are very few of.

9p0- Woke.
10p1- Surfed the internet.
11p2- Ate.
12a3- Ate.
1a4- Troubleshot. Organized workspace.
Difficulty 6/10 Efficiency 10/10
2a5- Troubleshot.
Difficulty 7/10 Efficiency 10/10
3a6- Made significant headway in SDK problems.
Difficulty 7/10 Efficiency 10/10
4a7- Fixed the problem. Studied.
Difficulty 8/10 Efficiency 9/10
5a8- Discovered the problem was not fixed. Attempted to resolve differences with computer. It is testing my intelligence. Stared blankly in frustration.
Difficulty 10/10 Efficiency 8/10
6a9- Did some more troubleshooting and learning.
Difficulty 8/10 Efficiency 7/10
7a10- Troubleshot.
8a11- Troubleshot. Reinstalled a bunch of stuff. Nada.
Difficulty 3/10 Efficiency 10/10
9a12- Called tech support. Internet problems supposedly fixed. He said he need a moment to check the power levels, so I asked him what does the scouter say. He didn't get the reference. Supposedly the problem is fixed, so that's one problem down. This day has been shit.
Difficulty 1/10 Efficiency 3/10

Sunday, August 31, 2014

8/31

Today, I'm just going to brush up on my programming skills, and possibly show off the map user interface during the later hours.

3p0- Woke
4p1- Ate.
5p2- Ate.
6p3- Learned.
Difficulty 8/10 Efficiency 7/10
7p4- It's fappening. A bunch of celebrity nudes got leaked onto the internet. Investigated the victims, Kate Upton and J-Law. Went back to learning.
Difficulty 8/10 Efficiency 5/5
8p5- Studied.
Difficulty 6/10 Efficiency 8/10
9p6- Studied.
Difficulty 6/10 Efficiency 10/10
10p7- Exercised.
11p8- Chatted with a friend.
12a9- Internetted more..
1a10- Studied.
Difficulty 7/10 Efficiency 5/10

Got more learning in after that, but could not be bothered to post.
Never forget: 8/31/14. Me after the fappening

8/30

8/29: Didn't get any sleep, so took it easy. Didn't get any work in, got a lot of exercise, and then lazily browsed a website for six hours.

8/30: Worked on programming and the map interface. Was efficient... (tired eyes pop out)

Thursday, August 28, 2014

8/28 Progress Status

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Wednesday, August 27, 2014

8/27

8:30p0- Woke up. Three hours of sleep.
9p1- Internetted.
10p2- Ate. Gamed.
11p3- Attempted to go back to sleep. Failed.
12a4- Released some healthy unfettered rage against a consumer product over the internet. I'm one to complain, right?
1a5- Did some proofreading.
Difficulty 1/10 Efficiency 3/10
2a6- Exercised.
3a7- Proofread Stella's story.
Difficulty 1/10 Efficiency 5/10
4a8- Proofread Stella's story. Ughhh so tired. This is how good the story is, folks. Putting me to sleep here.
Difficulty 1/10 Efficiency 9/10

1p8- Woke up with 9 hours of sleep. Usually I would start a new blog post, like 8/28... but the majority remainder of the day's hours will still be on the 27th, so I have elected to make this one really long post.
2p9- Showered. Ate light breakfast. Internetted.
3p10-Over-internetted. Exercised.
4p11-Ate.
5p12- Ate.
6p13- Had an Aching Stomach. Justified another hour of internetting.
7p14- Organized sex files. All primary sex scenes are finished. More sex scenes will be made in the future, but only after the game's release. Worked on Larissa's story.
Difficulty 2/10 Efficiency 9/10
8p15- Worked on Larissa's story.
Difficulty 7/10 Efficiency 7/10
9p16- Worked on Larissa's story.
Difficulty 8/10 Efficiency 5/10
10p17- Finished Larissa's story. All character stories and non-character story events are finished but I still need to go back and proofread, add in BASICS checks to some missions, add in bad endings, and gift reactions. For the time being though, someone could read it like a book.
Worked on replacement barricades. The barricades in the trailer make no sense in the way they're formed, so I'm working on new ones in a 3d program. Basically I'm correcting a logic mistake (plot hole) that probably nobody will care about.
Difficulty 7/10 Efficiency 9/10
11p18- Worked on new barricades.
Difficulty 6/10 Efficiency 10/10
12a19- Finished barricades. Had a snack.
New barricades and unfinished healer enemy
Alright, so I feel that it needs to be explained why these barricades look like this, juuuust in case anybody wants to question their form. If you don't really care and find them aesthetically pleasing, just move along.
Mini IFAQ (infrequently asked questions):
Q: How did the survivors make that kind of barricade?
A: They 3D printed it from raw junk materials. How they get the material is a separate issue, but they basically have a matter condenser that turns discarded specific junk into barricades. Both the printer and the condenser take energy to use, and energy is a strained resource in AD3.
Q: If you could form a barricade like that, wouldn't you want to just line the whole battle area with printed spikes and have the enemies step on those?
A: Yes, but that consumes too much energy and resources. Creating a spike hard enough to puncture someone requires too much from the matter condenser as well.
Q: What do you mean too much energy? I thought they were on a high tech space ship!
A: Yes, but the station's main reactor was taken offline when the aliens invaded. In this future, portable battery technology does not get more powerful, it's the other way around: portable technology is just more power efficient. When battery size is not an issue, people use the station's main reactor, but that's down.
Q: Okay, so then why don't the survivors just print a bunch of hollow large beach balls and fill the room with that?
A: The survivors did experiment with this tactic, but the enemy responded by bringing out more creatures with blunt type attacks to counter it.
Q: So you're telling me that the survivors never use ANY type of traps?
A: They do. The survivors have in-game power abilities that represent these traps. That would mean in the story, you'd probably see a bunch of thumb tacs on the floor, but making these traps into abilities is more fun for the player, so you can consider it a gameplay concession type plothole. They never print any of these traps because the most efficient usage for the printing has been barricades to hide behind, and other non-combat related supplies.
Q: Why do the barricades look like that? Wouldn't you want a pure wall with a tiny slit to shoot through?
A: Yes, but you need energy and materials. The primary concern for the latest barricade design is material consumption. It's somewhat difficult to see at this angle, but the barricade is shaped like a portcullis in order to block enemy attacks and shoot through at the same time, all the while consuming the least amount of res. The barricades are also bent at an angle to make it difficult for enemies to attack the shooter behind it.
Q: What about all that plating on the floor? Why don't they just use that?
A: The floor deck is not durable. AD3 takes place on a commercial vessel, so they're made out of cheap materials.
Q: If they're cheap, then what happens if you shoot through the station?
A: The inner plating may be cheap, but the outer plating is more thoroughly protected from those kinds of attacks. In fact, every ISS security officer is issued a stun gun in order to prevent harm to the station's inner components.
Q: Why don't they use the outer plating then?
A: Because the outer plating is the only thing separating them from the vacuum. The outer plating would be a great form of defensive barricade, but actually collecting the plating is unfeasible without the proper space worthy equipment.
Q: I have more infrequently asked questions!
A: Yep, and by answering these questions I'm just opening more questions, so I'll just end this mini ifaq by saying that you can find the rest of the answers in the bigger IFAQ (10k word count), and this IFAQ will be available for viewing when AD3 comes out.
Difficulty 3/10 Efficiency 7/10
1a20- Wrote this stupid ifaq, worked on destroyed barricades.
Difficulty 1/10 Efficiency 10/10
2a21- Reconsidering new barricade design. While the portcullis design style makes sense in terms of story, the problem is that it adds a lot of production time for a very nitpicky detail. The first problem is that Beatrice's gun does not properly align with the barricade. This is due to the battle mode's fake 3d perspective. The characters are shown at a side angle, but if this a real camera, the characters closer to the camera would have more of the tops of their heads showing. This is unfeasible to represent because I'm certainly not going to redraw every character 3 more times to show 4 different angles accurately. The second problem is that the window of the barricades creates a lot of hassle in terms of layering. Let's say if you shoot a bullet through the middle window (in the above picture, imagine Olga shooting), that bullet would have to be under the layer of the front part of her barricade, but over the back part of her barricade, meaning each barricade needs two layers. Since survivors can shoot at an angle, we also have to consider the bullet's trajectory when flying through other survivor barricades.  When all of these problems are taken into consideration it'll result in either a jarring visual effect, or a lot of work to ensure that the bullets travel under and over separate layers correctly.

So the current plan is to scrap all the barricade work I did between 10pm and 1am.
Worked on gift reactions.
Difficulty 3/10 Efficiency 10/10
3a22- Worked on gift reactions.
Difficulty 3/10 Efficiency 10/10
4a23- Worked on gift reactions.
Difficulty 5/10 Efficiency 10/10



Temporary outages expected for Aching Dreams 2 server.

Tuesday, August 26, 2014

8/26

personal log redacted.

12a0- Woke up.
1a1- Internetted
2a2- Ate
3a3- Ate.
4a4- Chores.
5a5- Wrote in my internet diary.
6a6- Proofread the post. Worked on LarissaH2.
Difficulty 7/10 Efficiency 3/10
7a7- Worked on LarissaH2.
Difficulty 7/10 Efficiency 8/10
8a8- Worked on LarissaH2.
Difficulty 7/10 Efficiency 10/10
9a9- Worked on LarissaH2.
Difficulty 7/10 Efficiency 10/10
10a10 Worked on LarissaH2.
Difficulty 7/10 Efficiency 10/10
11a11- Worked on LarissaH2.
Difficulty 7/10 Efficiency 9/10

I finished a major part of the LarissaH2 series... It's very cumtastic. It's pretty disgusting. I remember when my ex saw an animation of mine with Frei and Sanza, she was reeeeally grossed out. That Frei/Sanza thing was like half a bucket, and this is more like a whole bucket. Click for animated hentai.

12p12- Internetted.
1p13- Worked on LarissaH2.
Difficulty 7/10 Efficiency 10/10
2p14- Worked on LarissaH2.
Difficulty 7/10 Efficiency 8/10
3p15- Worked on LarissaH2.
Difficulty 7/10 Efficiency 10/10
4p16- Worked on LarissaH2.
Difficulty 7/10 Efficiency 10/10
5p17- Finished LarissaH2. I can't believe it's finished. Advised team member.
Difficulty 6/10 Efficiency 10/10

Saturday, August 23, 2014

8/22

I went on my third date with E. The dates with E are enjoyable. Shouldn't say more... she could be reading.

3p0- Woke
4p1- Exercised a little.
5p2- Ate. Gamed.
6p3- Ate. Gamed.
7p4- Evaluated upcoming tasks.
Difficulty 4/10 Efficiency 10/10
8p5-Evaluated upcoming tasks.
Difficulty 4/10 Efficiency 10/10
9p6-Evaluated upcoming tasks.
Difficulty 4/10 Efficiency 10/10
10p7-Evaluated upcoming tasks and schedule. To more accurately describe what I was doing, I was working in a spreadsheet that defines the expected difficulty and time to complete each task. There was a lot of organizing. I added certain tasks to the schedule and removed tasks based on their projected workload and the value they deliver to the player.
Difficulty 4/10 Efficiency 10/10
11p8- Worked on user interface elements.
Difficulty 4/10 Efficiency 10/10
12a9- Worked on user interface elements.
Difficulty 4/10 Efficiency 10/10
1a10- Worked on user interface elements.
Difficulty 7/10 Efficiency 10/10
2a11- Worked on user interface elements.
Difficulty 5/10 Efficiency 9/10
3a12- Worked on user interface elements. Worked on LarissaH2.
Difficulty 6/10 Efficiency 7/10
4a13- Worked on LarissaH2.
Difficulty 5/10 Efficiency 6/10
5a14- Internetted
6a15- Ate.

Friday, August 22, 2014

8/20

8/19- Took a day off.

8/20
1p1- Internetted.
2p2- Exercised.
3p3- Exercised. Ate.
4p4- Ate. Video gamed.
5p5- Wrote down ideas for 4 character expansion.
6p6- Wrote down ideas for 4 character expansion. I shouldn't be putting too much work into the expansion when I should be working on the original game, but it's a good idea to plan ahead just in case the original game needs to change for it. For a while, I really wanted to make it somewhat of a standalone expansion where say, instead of controlling the Captain, you're controlling a female commander on the other side of the station. The problem is that I can't find a simple solution to keep the workload of the expansion's game design to a minimum. There's always the simple solution where the player simply replaces 4 original characters with 4 new characters, but I may be able to come up with a better idea.
7p7- Worked on Larissa H2.
Difficulty 7/10 Efficiency 5/10
8p8- Worked on Larissa H2.
Difficulty 7/10 Efficiency 6/10
9p9- Worked on LarissaH2.
Difficulty 5/10 Efficiency 7/10
10p10- Worked on LarissaH2.
Difficulty 8/10 Efficiency 8/10
11p11- Worked on LarissaH2.
Difficulty 8/10 Efficiency 9/10
12a12- Worked on LarissaH2.
Difficulty 7/10 Efficiency 7/10
1a13- Worked on LarissaH2.
Difficulty 7/10 Efficiency 9/10
2a14- Worked on LarissaH2.
Difficulty 7/10 Efficiency 10/10
3a15- Worked on LarissaH2. Exercised.
Difficulty 7/10 Efficiency 3/6
4a16- Ate.
5a17- Internetted.

I spent the day animating. LarissaH2 looks great. Animating porn can be "difficult". Sometimes I spend an extra hour going back over an animation because I think she should blink here, or we need to put this cum string here, and everything should be goshdarned perfect... and I have to do this all with a raging hardon. If any of you pervs are art commissioners out there, my advice to you is that you find an artist that has similar fetishes or tastes. If you share similar tastes, the artist might end up drawing extra things you didn't ask for, but enjoy. There is definitely a problem where some artists just aren't as passionate about their work and all they care about is money.

Tuesday, August 19, 2014

8/18

Derp. I'll start delaying my posts just in case someone wants to stalk me IRL again.

1p0- Woke up.
2p1- Exercised
3p2- Ate. Video gamed.
4p3- Internetted.
5p4- Worked on game design.
Difficulty 4/10 Efficiency 4/10
6p5- Worked on game design.
Difficulty 3/10 Efficiency 9/10
7p6- Worked on game design.
Difficulty 3/10 Efficiency 10/10
8p7- Worked on game design.
Difficulty 3/10 Efficiency 10/10
9p8- Worked on game design.
Difficulty 3/10 Efficiency 10/10
10p9- Worked on game design.
Difficulty 3/10 Efficiency 10/10
11p10- Worked on game design.
Difficulty 3/10 Efficiency 10/10
12a11- Worked on game design.
Difficulty 3/10 Efficiency 10/10
1a12- Worked on game design.
Difficulty 3/10 Efficiency 10/10
2a13- Worked on game design.
Difficulty 3/10 Efficiency 10/10
3a14- Worked on game design.
Difficulty 3/10 Efficiency 10/10
4a15- Worked on game design.
Difficulty 3/10 Efficiency 10/10

Yep, just sat here for 11 straight hours in a word document.

Today, I very diligently worked in the design document, in a variety of areas, including: organization, item listing, making a lot of data tables, finer feature details, but mostly just organization. I don't want to be too detailed about it because there are some cooler features that I have detailed, but cannot promise that they will be in the game.

Sunday, August 17, 2014

8/17

2p0 Woke.
3p1- Internetted.
4p2- Exercised.
5p3- Exercised. Ate.
6p4- Ate. Video gamed.
7p5- Ate. Video gamed. Worked on BattleEnemyFX.
Difficulty 3/10 Efficiency 4/4
8p6- Ate cereal. Apparently I didn't eat yesterday. Worked on BattleEnemyFX
Difficulty 4/10 Efficiency 5/6
9p7-Worked on MooseBotDestroyed
Difficulty 3/10 Efficiency 8/10
10p8- Fail hour.
11p9- Exercised. Beat 2nd zone of Crypt of the Necrodancer.
12a10- Ate. Video gamed.
1a11- Ate. Video gamed. Despite eating a lot of food today, I'm 10 lbs under my ideal weight.
2a12- Worked on battle visual effects.
Difficulty 3/10 Efficiency 6/10
3a13- Worked on EnemyHealer
Difficulty 6/10 Efficiency 6/10
4a14- Worked on EnemyHealer
Difficulty 4/10 Efficiency 4/10

Saturday, August 16, 2014

8/16

Someone did something bad to me recently. I can't be specific about it because it could bite me in the ass later. I am pretty sure this person is reading this, and don't worry, this person is not a fan. I'd like to leave a message for this person.

To whom it may concern,
I know what you did (this Summer!). I've been a good fellow to you, and for you to stab me in the back...for you to conjure up a reason to make me your enemy... It's not right. You and I make our own morals. One thing I had hoped to impart to you was to be good to strangers. I know, I haven't been perfect myself, far from it, but I've changed since then. I know things aren't going exactly peachy for you, and I want to hope that you did this as a last resort, but you can't let hardships corrupt you. Things are tough for me too, but I'm not gonna stab you back. Damn. And to think that I wanted to be friends with you again! It's not even the stab that hurt me... it's the cold realization that we could never be good friends again. That's something I hoped for, for so long.

I had to stop it. I didn't have a choice. It's out of my control now. Be careful.
-Michael

12p0- Woke.
1p1- Internetted.
4p4- Ran some errands, jogged five miles.
5p5- Ate.
8p8- Binge video gamed for three hours.
9p9- Worked on main events.
Difficulty 3/10 Efficiency 4/10
10p10- Worked on main events.
Difficulty 3/10 Efficiency 10/10
11p11- Worked on main events.
Difficulty 3/10 Efficiency 10/10
12a12- Worked on main events.
Difficulty 4/10 Efficiency 10/10
1a13- Worked on main events. Took sister for a drive.
Difficulty 4/10 Efficiency 8/8
2a14- Worked on main events.
Difficulty 4/10 Efficiency 10/10
3a15- Worked on main events.
Difficulty 4/10 Efficiency 10/10
4a16- Worked on main events.
Difficulty 4/10 Efficiency 9/10
5a17- Worked on main events.
Difficulty 3/10 Efficiency 7/10

Friday, August 15, 2014

8/15

4p0- Woke. Hung out with female last night. Considering that she might be reading this right now, I'm not stating anything else about what happened.
5p1- Ate.
6p2- Video gamed.
7p3- Chores.
8p4- Socialized.
9p5- Worked on main event stories.
Difficulty 2/10 Efficiency 4/10
10p6- Worked on main event stories.
Difficulty 3/10 Efficiency 10/10
11p7- Worked on main event stories.
Difficulty 2/10 Efficiency 10/10
12a8- Worked on main event stories.
Difficulty 2/10 Efficiency 10/10
1a9- Worked on main event stories. Finished game over sequence.
Difficulty 2/10 Efficiency 10/10
2a10- Worked on main event stories. Finished other game over sequence.
Difficulty 2/10 Efficiency 9/10
3a11- Worked on main event stories, mostly just proofreading.
Difficulty 2/10 Efficiency 8/10
4a12- Finished proofreading all main ending scenarios.
Difficulty 1/10 Efficeincy 8/10

Wednesday, August 13, 2014

8/13

2p0- Woke.
3p1- Exercised.
4p2- Exercised.
5p3- Exercised, and then Ate.
6p4- Ate, video gamed.
7p5- Had an alternate idea for battle system design.
Difficulty 1/10 Efficiency 10/10
8p6- Kept designing it, refining it.
Difficulty 1/10 Efficiency 10/10
9p7- Kept designing it, refining it.
Difficulty 1/10 Efficiency 10/10
10p8- Evaluated the idea, realized it would probably be a shitty idea. (crumples up word document paper, throws it into the trashbin) Ah well. Such is the life of an amateur game designer whose only qualification is one thinly designed game and maybe I count the many varied games I've played.
Difficulty 1/10 Efficiency 10/10
11p9- Failed for an hour.
12a10- Worked on BASICS items.
Difficulty 4/10 Efficiency 5/10
1a11- Worked on BASICS items.
Difficulty 4/10 Efficiency 10/10
2a12- Worked on BASICS items. Solved a plot hole regarding the abundance of dead zombie meat as a combustible fuel.
Difficulty 5/10 Efficiency 10/10

Tuesday, August 12, 2014

8/12

3p0- Woke.
4p1- Internetted.
5p2- Ate, played games.
6p3- Went overboard with the video games.
7p4- Worked on LarissaH2.
Difficulty 7/10 Efficiency 9/10
8p5- Worked on LarissaH2. I think I spent an hour on a chin...
Difficulty 8/10 Efficiency 10/10
9p6- Worked on LarissaH2. The corrections from Old to New took about one hour, just the face.
Difficulty 7/10 Efficiency 10/10
10p7- Worked on LarissaH2.
Difficulty 7/10 Efficiency 10/10
11p8- Worked on LarissaH2.
Difficulty 6/10 Efficiency 10/10
12a9- Worked on LarissaH2.
Difficulty 6/10 Efficiency 8/10
7a16- Failed for 7 hours. Shit happens.

Monday, August 11, 2014

8/11

3p0- Woke up. Got about 12 hours of sleep, felt like I really needed it too.
4p1- Exercised.
5p2- Ate. Video gamed.
6p3- Ate more... internetted.
7p4- Internetted. Paid respects.
Robin Williams is dead. He was in the first movie I ever saw in a theater, Aladdin. He was great in Birdcage. He died by suicide. IMO, he probably had a legitimate reason for suicide. Y'know how I rate my efficiency every hour, I also rate my life from time to time. It's a fun question to ask other people too, say "How would you rate the previous year of your life, out of 10?"...

So for a while, it used to be a 5, even though I was pretty depressed. I couldn't justify bringing it any lower than 5 because of the material things I had to be thankful for. I mean, take a look, some third world countries would really really suck to live in. How could I be more depressed than a 5 if I've never faced such third world hardships? But people can have legitimate depression that doesn't stem from one's health or financial situation. When I realized that I was so depressed that I constantly considered suicide daily, that's when I knew my life was a 2. I've never been at risk for suicide. As much as I wanted to do it, my resolve to finish this game has always been higher.

I don't know what Mr. Williams's source of depression was, but I'm willing to bet it was a justified suicide. I'll define a justified suicide as having met these requirements:
1. The suicidee's belief system or lack thereof allows it.
2. The suicidee must be sane.
3. The suicidee must believe that the combined average of the rest of their life would equate to a rating of under 5. If a rating of 5 means that you're neither happy or unhappy, than anything under 5 is at least somewhat unhappy, and that's not really a life worth living if it persists. I'm allowing for this suicidee to simply believe what the future holds rather than know, which is kind of shaky. I mean, what if a POW was being tortured every day, but he had a small chance of being rescued very soon? You could argue that the POW was not justified, that he should have held on a little longer, and we could attribute his failure to his willpower. Perhaps his willpower was not as strong as his fellow theoretical POW that did manage to survive, but to me, it's enough to say that suicide was a reasonable option, ergo justified.

Seeya Mr. Williams. I hope you had a good run...and I really hope this wasn't just some sort of drug related death, hehe.
Current Life 4/10
8p5- Worked on StellaH3.
Difficulty 7/10 Efficiency 8/10
9p6- Worked on StellaH3.
Difficulty 7/10 Efficiency 10/10
10p7- Worked on StellaH3.
Difficulty 6/10 Efficiency 10/10
11p8- Worked on StellaH3.
Difficulty 8/10 Efficiency 10/10
12a9- Worked on StellaH3.
Difficulty 7/10 Efficiency 10/10
1a10- Worked on StellaH3.
Difficulty 6/10 Efficiency 10/10
2a11- Finished StellaH3.
Difficulty 6/10 Efficiency 7/10
3a12- Worked on Stella's story.
Difficulty 2/10 Efficiency 4/10
4a13- Finished Stella's story.
Difficulty 2/10 Efficiency 8/10
5a14- Exercised. Ate a bagel.
6a15- Ran into computer problems, fixed them, and then internetted.
7a16- Worked on LarissaH2.
Difficulty 2/10 Efficiency 8/10

Sunday, August 10, 2014

8/10

2p0- Woke up, 5h of sleep. Gonna try to get through this.
3p1- Internetted. Talked to friend.
4p2- Ate. Internetted.
5p3- Ate. Played game. Started working on Stella's story.
Difficulty 2/10 Efficiency 1/1
6p4- Upgraded computer. 2 extra gigs of ram to complement the 4.
8p4- Took a nap.
9p5- Exercised.
10p6- Exercised.
11p7- Ate.
12a8- Worked on Stella's story.
Difficulty 2/10 Efficiency 4/10
1a9- Played a game.
2a10- Worked on Stella's story. Almost finished... (sigh)...
Difficulty 3/10 Efficiency 3/10

Saturday, August 9, 2014

8/9

3p0- Woke.
4p1- Resupplied groceries.
5p2- Exercised. Ate.
6p3- Ate. Played game.
7p4- Worked on Stella's story.
Difficulty 3/10 Efficiency 3/10
8p5- Holy hell, I'm bored. Worked on Stella's story.
Difficulty 3/10 Efficiency 2/10
9p6- Chatted with sister. Worked on Stella's story.
Difficulty 3/10 Efficiency 5/10
10p7- Exercised. Ate.
11p8- Failed for an hour.
12a9- Animating ZoeH3.
Difficulty 7/10 Efficiency 5/10
1a10- Worked on ZoeH3.
Difficulty 8/10 Efficiency 10/10
2a11- Worked on ZoeH3. Produced test animation.
Difficulty 7/10 Efficiency 10/10
3a12- Worked on ZoeH3. Animating...
Difficulty 7/10 Efficiency 10/10
4a13- Worked on ZoeH3. Looks great...
Difficulty 6/10 Efficiency 10/10
5a14- Worked on ZoeH3.
Difficulty 6/10 Efficiency 10/10
6a15- Almost done with ZoeH3.
Difficulty 7/10 Efficiency 10/10
7a16- Finished ZoeH3. It's one of my favorite animations, and I didn't even have to put that much time into it. Check it out.
Difficulty 7/10 Efficiency 9/10
8a17- Worked on LarissaH2.
Difficulty 6/10 Efficiency 10/10
9a18- Worked on some basics checks.
Difficulty 5/10 Efficiency 8/9

8/8

3p0- Woke.
4p1- Ate, internetted.
5p2- Ate, internetted.
6p3- Did some chores.
8p5- Tried to get some sleep. Failed.
9p6- Worked on ZoeH3.
Difficulty 1/10 Efficiency 3/10
10p7- Exercised.
11p8- Exercised.
12a9- Ate, video gamed.
1a10- Worked on ZoeH3.
Difficulty 1/10 Efficiency 1/10
2a11- Worked on ZoeH3. Eugh. Felt like a wasted a bunch of time today. I'll try to make up for it.
Difficulty 1/10 Efficiency 5/10
3a12- Worked on ZoeH3.
Difficulty 2/10 Efficiency 5/10
4a13- Worked on ZoeH3.
Difficulty 5/10 Efficiency 8/10
5a14- Worked on ZoeH3. My face is falling off. Worked on LarissaH2.
Difficulty 5/10 Efficiency 10/10
6a15- Worked on LarissaH2.
Difficulty 4/10 Efficiency 10/10

Thursday, August 7, 2014

8/7

Yesterday, went out on a date with cougar. It went well. We didn't share any common interests at all, but conversation was flowing well regardless, which is amazing. Shouldn't say anymore on such a public medium. My insomnia was temporarily cured, hehe, perhaps I have my date to thank for that.

3p0- Woke.
4p1- Played a game.
5p2- Ate.
6p3- Ate.
7p4- Err... internetted. Okay, ready to work.
8p5- Worked on Terra's story. Should be finished tonight.
Difficulty 8/10 Efficiency 4/10
9p6- Worked on Terra's story.
Difficulty 8/10 Efficiency 4/10
10p7- Worked on Terra's story.
Difficulty 7/10 Efficiency 8/10
11p8- Finished Terra's story. I'm pleased with the outcome. It's a different storyline from the other girls because nothing really happens in Terra's story. There are a few exciting and funny things that happen in her story, but she's just a cook. Despite the lack of events, I think people will like her story a lot.
Difficulty 6/10 Efficiency 10/10
12a9- House maintenance.
1a10- Exercised.
2a11- Ate.
3a12- Took a break.
4a13- Worked on ElaineH1 animation.
Difficulty 8/10 Efficiency 9/10
5a14- Worked on ElaineH1 animation.
Difficulty 8/10 Efficiency 10/10
6a15- Worked on ElaineH1 animation.
Difficulty 7/10 Efficiency 10/10
7a16- Worked on ElaineH1 animation.
Difficulty 7/10 Efficiency 10/10
8a17- Worked on ElaineH1 animation... almost done.
Difficulty 6/10 Efficiency 10/10
9a18- Finished ElaineH1. I'll post up a preview later...Worked on Elaine's story.
Difficulty 8/10 Efficiency 9/10
9:30a18- Finished Elaine's story.
Difficulty 7/10 Efficiency 3/5

Tuesday, August 5, 2014

8/5

1p0- Woke. I got 3 hours of sleep yesterday, and 6 hours today. I'll take it.
2p1- Exercised with Crypt of the Necrodancer. Finally got to Zone 2 in the game. Right calf is aching.
3p2- Ate. Played game.
4p3- Ate. Played game.
5p4- Got carried away gaming.
6p5- Worked on Stella's story.
Difficulty 6/10 Efficiency 5/10
7p6- Worked on Stella's story.
Difficulty 5/10 Efficiency 6/10
8p7- Worked on Stella's story.
Difficulty 6/10 Efficiency 3/10
9p8- Exercised. Socialized with sister.
10p9- Ate. Played game.
11p10- Feeling nausea and slightly feverish... Suspecting lack of sleep.Today and yesterday have been somewhat unproductive. I have the will to work, but I'm inefficient.  Took it easy, did computer maintenance.
12a11- Ran an errand.
1a12- Worked on ZoeH3.
Difficulty 1/10 Efficiency 3/10

Monday, August 4, 2014

8/4

Woke up with 3h of sleep. Tried to get back to sleep but failed, so insomniac extreme difficulty today. Got a bit of exercise, played some games, took half the day off.

9p9- Worked on misc story elements.
Difficulty 6/10 Efficiency 4/10
10p10- Worked on misc story elements.
Difficulty 7/10 Efficiency 4/10
11p11- Spent an hour considering over game design parts.
Difficulty 5/10 Efficiency 7/10
12a12- Designed game.
For over a year, I’ve been brainstorming on a good solution to balance the returning threesome 
mechanic from AD2S. AD2S had it so that players would finish the storylines of five characters on 5 different runs, and then a threesome run on a 6th run. 

With AD3, some things changed that made it difficult to reintroduce AD2S's system without modification. Some storylines depended not only on the player's distribution of BASICS points, but surviving to a certain time as well. The amount of solo storylines increased to 9, but there's only four threesomes. A new system was needed to ensure that the game's difficulty was balanced so that the average player would not finish the game in only five runs (with 4 threesomes and 1 solo storyline). 

For the longest time, the line of thinking was the same- 9 solo runs of varying difficulty, and 4 threesome runs of extreme difficulty. I spent hours of combined toilet and driving time, hours which were spread out over a year, and came up with different solutions that never satisfied me.

Just now, I finally came up with a good and surprisingly simple solution: Balance the game so that a threesome run is now just as difficult as a solo run. By giving the player buffs when he attempts to do a threesome run, the threesome run's difficulty can be adjusted independently of the solo runs. Some solo runs may be even harder than threesome runs. With this new solution, we're able to ensure that most players spend a minimum of 13 runs in order to see all of the game's storyline content. Eureka!
Difficulty 4/10 Efficiency 10/10
1a13- More game design.
Difficulty 3/10 Efficiency 9/10
2a14- Exercised.
3a15- Worked on ZoeH3.
Difficulty 1/10 Efficiency 4/10

Sunday, August 3, 2014

8/3

11:30- Woke up, bad sleep.
1p1- Ate, internetted.
2p2- Ate, gamed
3p3- Worked on ZoeH3.
Difficulty 1/10 Efficiency 5/10
4p4- Worked on ZoeH3. Coloring and cleaning up lines while watching TV seems therapeutic.
Difficulty 1/10 Efficiency 10/10
5p5- Worked on ZoeH3. Napped.
Difficulty 1/10 Efficiency 3/5
6p6- Exercised in a video game.
7p7- Exercised in a video game.
8p8- Ate while playing a different video game.
9p9- Fail hour. No efficiency. #selfshaming
10p10- Worked on miscellaneous items.
Difficulty 4/10 Efficiency 7/10
11p11- Worked on BASICS stuffs.
Difficulty 5/10 Efficiency 10/10
12a12- Worked on BASICS stuffs. Found a good solution for the threesome difficulty problem.
Character Ring. A player receives a character ring the first time he beats a character story. The ring gives the player the ability to automatically succeed on all BASICS checks with that character, that character’s girlNameTotalPoints is always at maximum, and also allows the player to ignore the location restriction of a character's story. The ring is a permanent item. You can only equip one character ring during a run. A ring remains equipped until the player starts a new run. The only way to unequip a ring is by starting a new run (to stop players from abusing the rings). 

This solution allows a solo character story to retain near maximum difficulty. AD3's unique story situation necessitates that the characters all have very difficult stories rather than AD2's direction of having single character runs as being easy, while threesomes are difficult. The only difference in difficulty is that the player must now simply date and auto-succeed with the character of which he has a ring of. There are some cons however; explaining to the player how the ring works is not going to be pretty. I'd probably summarize the item's description as "This ring remains equipped for one run, and lets you auto-succeed on checks with the given character."... And then we have a lack of in-universe explanation as to where this ring comes from, or even how it magically teleports the crew for the duration of one story mission, which I'm prepared to dismissively wave.
Difficulty 5/10 Efficiency 10/10
1a13- Worked on Basics stuffs.
Difficulty 5/10 Efficiency 6/10
2a14- Worked on Basics stuffs.
Difficulty 5/10 Efficiency 10/10
3a15- Worked on Basics stuffs. Just sitting here, balancing dating sim parts of the game, and ahh, that's about all I'll bother to explain.
Difficulty 5/10 Efficiency 9/10