Tuesday, February 28, 2012

Science Fiction Dating Sim

Anonymous Feb 25, 2012 07:02 PM

It's cool that you're researching weapons, but I don't think you should worry about it that much. Just make stuff up that sounds reasonably plausible and it will be fine.


You see, I'd completely agree with you if I was making any other game, but Aching Dreams 3 is not a hentai game. It's a Science Fiction Hentai Game. The Science Fiction part is equally important to me as the Hentai.

I am not a firearms expert. I'm learning about how guns work though, because guns will be heavily used in The Dark Planet. Like you suggested, I could simply copy guns from existing weapons...



Recognize any of these guns? Battlestar Galactica used many guns from real life. It's a show that featured humans from a different side of the galaxy that had no contact with Earth whatsoever, but they somehow have our gun designs.

And on the flip side...


This is Masamune Shirow's work. He's a genius and one of my main inspirations. He designs these guns and people love them. She's holding a magazine fed shotgun sidearm that takes various forms of ammunition. In fact, Shirow's FICTIONAL weapon designs are so realistic that they've actually been used in Battlestar Galactica as a weapons prop. He should sue.


The M41A Pulse Rifle from Aliens.


Richard Deckard's "Blaster" From Blade Runner. The pistol is so popular that it shows up again in Battlestar Galactica and Fallout New Vegas.



Now here's the primary pistol for Aching Dreams 3. Before I went into researching, I just had a normal pistol in mind. After researching, I came up with a number of ways to enhance the pistol, make it unique, and integrate it into the storyline. It's a taser pistol now that shoots wireless taser rounds on contact with skin. With all the sensitive space station equipment on board, you'd think that the standard sidearm of security on board the station wouldn't be very destructive. Safety first! I'm not fooling any gun experts with this, but I hope they can appreciate the work I'd put in.

Now I can write lines like

Zoe- Give me a real gun, Captain. These I.S.S. Electrics aren't going to stop those zombies, and there's no piercing power to speak of.

Maybe, just maybe, the viewer will take his left hand out of his pants, rub his chin, and say "Hmm... that gun is cool."

I intend to design these guns. The same research treatment will go into the Space Station's design, as well as the more hard science fiction physics/cosmology ideas that will come into play during the game.

Saturday, February 25, 2012

Weapons Consultation

Hi Michael,

The general consensus from the guys who work here is when you have a
game set in the future and weapons that are 50-100 years old it just
seems unrealistic. Not that we have not used similar technology for the
last hundred years but when space travel is that common, weapon
technology has to be farther advanced.

The benefit is you can create your own firearms, but please feel free to
come in an pick our sales guys brains if you have some more detailed
questions.

Thank you,

Nick
Riflegear.com

On 2/24/2012 4:38 PM, Michael wrote:
> Hello Riflegear, I went to your store today but was too embarrassed to pick up a consultation ticket, because I am not a customer. I am working on a video game and need assistance finding the right guns for my survivors. We're on a space station that's being invaded by symbiotic aliens. These aliens take the form of controlled Humans (zombies), human babies, thick skinned t-rex's, and large flying bats. The space station is not militaristic, so scavenging for guns should be difficult. I don't want the guns to be just perfect for the situation, and having a hectic reload time would be awesome.
>
> I would like your recommendations on the following weapons:
> A magnum for taking down large (alien) game, that a gun enthusiast on the station might hide away.
> A shotgun that specializes in very close encounters with large bats or evil human babies.
> A bolt action rifle that specializes in aiming for weakpoints on large T-rexes that you'd find in a hunting store.
> A submachine gun that a futuristic SWAT cop would have.
> A standard space station security pistol thats capable of delivering wireless taser rounds to protect the station itself from harm.
>
> Next question:
> Let's say you're a gunsmith on this station, but aside from weapons described above, you have no access to modifications like bipods, scopes, or more importantly, large bayonets. What simple type of modifications could you make to these weapons without any real gunsmithing tools? (like taping a butcher knife bayonet to a shotgun?)
>
> Last question:
> What type of technological advancements would guns receive over the next one hundred years?
>
> Thank you very much for your time.

Thursday, February 23, 2012

AD3, p2

I lean in over the arm rest of the Captain’s chair. An impressively dry orange planet swallows the entire viewscreen, but my eyes can't gaze away from Zoe. I knew Zoe pre-launch. She's taken. She's from my apartment complex... I saved her cat once, and we've been acquaintances ever since.

She brought me coffee and company. There's no drink like coffee. It's not the unique taste that gets me. It's dark... hot... it's isolating. It makes you sit down and take in the galaxy for a moment. A hundred years into the galactic hub, and the aliens that introduce faster than light travel can't come up with anything better than coffee. Or tea.

Zoe- So why aren’t you at the party tonight?
Commander- I pulled the short straw on duty. It’s fine, I was never much into parties. I prefer something smaller, with less people, where everyone knows each other. I’d rather get into an intelligent conversation.
Zoe looks away. I can tell she’s blocking me. She must not have many guy friends.
Zoe- So what do you think they’re doing in there?
Commander- The usual. Drinking, arm wrestling, dick measuring. You’re worried about Jake aren’t you?
Zoe- Is it that obvious? I’m trying to give him his space but it’s difficult.
Commander- Don’t worry about it, I think the only woman in that party is an android. Even if she’s got a self-cleaning semen destroyer, do you really think Jake would touch that thing after it’s been passed around?
Zoe- Yes. He’s quite horny.
Commander- Would it hurt you if he did?
Zoe- No. Well, it makes me feel… inadequate.
Commander- You’re more worried that he’s with someone else.
An urgent onscreen notification pops up on the viewscreen.
Cadet Murphy- Hey! We’ve got a situation here in the Mess Hall! The hell is that?!
Captain- Medical emergency in the mess hall! We have alien contact! Security details on the double!
Zoe- Come on! Jack’s in there!
Commander- They’re aliens. They’re probably trying to overtake the station. We need to stay here on the bridge.
Zoe- But Jack!...
I unstrap my holster and hand her my sidearm.
Commander- Just take it and go, I can find another. I'm staying here.

Saturday, February 4, 2012

Zoe1p2


So I'm going for a cyberpunk/90's kid feel here, but the leather jacket isn't showing up so well on paper. That's how I want a lot of characters to look. No uniforms, no unity. I want these characters to look like they came from 9 different sci-fi shows.

Friday, February 3, 2012



Hey guys. I guess there's no harm in keeping this more personal, you guys seem to care about me a lot.

I just got out of a 5 and a half year relationship. And yeah, it really really does mean I have a lot of time to direct my attention to this game now. Except today though, I'm going out on two different dates. So wish me luck! Don't worry about me, I have taken the time to heal properly.

That's Zoe on the left. She is for Aching Dreams 3, and she will be a character without an important job. I know it seems defacto that every character always has something (there was a thief, a detective, a treasure hunter, and a ghost hunter last game) but Zoe is going to concentrate on a very personal relationship type of story. It might have to do with something I've been going through.

So thanks guys for taking the time to read these stories instead of just hold spacebar, lol.

Thursday, February 2, 2012

jeannetfp1h1



I can work consistently now, so expect things. Soon.