Saturday, March 16, 2013

8p15

Here's Isabel in sprite form, and the revised machine pistol with a cyclic rate amplifier that increases the rate of shots per burst, allowing greater control of the recoil, even in it's five round burst fire mode. Should still kick like a mule, and the back stock has programmable settings, because more guns should have computer interfaces in the future.

I'm steadily working on the project. No hentai to show, but things are lookin' pretty sweet. Lots of sprite work, and I've never had to do sprites before until now, but the concept is basically the same. I've been hanging out with a friend a lot. We work on our own projects at the same time, get up at the same time, have times where we chat, and times where we're both intensely focused on our crafts... we just spend all day together! Unfortunately for me, he's not a she. We're going to rock paper scissors to see who gets a sex change.


Also, here's some Gun Porn that I used as the main inspiration for the Cycamp 9mm!

Sunday, March 10, 2013

5p10

Art update-
Isabel. Notice the difference between the faces. The final one is batshit crazy and angry. While these are suppose to be sexy women, they're suppose to be cartoony in a way, too.

What I've been doing with myself-
Saw the therapist. I think his daughter was hitting on me (ahem that's very very rare btw), but I really screwed it up. I went over to my friend's house and practiced pool for an hour by myself because my sleeping schedule is so off from them. I'm hanging out with a friend online, and we just work all day together. We call it "working in the lab". I'm currently working on some animation stuff, and there's a lot of stuff that's not worth showing, but you guys will see it all when it's ready, so excuse the lack of updates.

Friday, March 8, 2013

10a4


Ahhhh a nice minimal logo for the ISS.

Thursday, March 7, 2013

6p11

I got really pumped making this shotgun. Get it? Pump? HAH. I'm happy I replaced that old piece of shit of a shotty.

Monday, March 4, 2013

11p12


Here's the intro loading screen to AD3. My friend Ryan made the song. The first part is the actual loading when you see the space station drift around the planet. After you've finished loading, the space station will finish orbitting the planet, and then the rock part will start up and you can click "Liftoff" to play the game.

There's going to also be a percentage bar to see how far you've loaded, and yeah the initial loading bar should be much faster than AD2's horrendously slow one.

http://www.hentaicook.com/poster3.swf


And here's the official AD3 poster. AD2 has a vertical portrait poster, but I felt that the landscape setting is more suited to the game's landscape aspect ratio.