Sunday, January 5, 2014

1/4

I've just been working on story for the most part, today. Nothing to post at the moment.

2 comments:

  1. Hey man, I randomly came across your blog after randomly remember your game from Newgrounds and I ended up reading most of your blog. Like most people I can't say I agree with your decision to spend most of your time producing a hentai flash game; but I completely empathize with your struggle to keep a productive schedule and getting over an ex-girlfriend and want to give whatever advice I can. A recurring problem I see with your schedule logs is that you never have a consistent time you go to bed and wake up. With such an uneven schedule, you end up having too many up and down days instead of steady productive days. It's better to have a string of B rank days than alternative S rank then F rank days.

    Secondly, I think you're eating and exercising way too late at night which is also causing erratic sleep patterns. It's cliche and brings back bad memories of public school scheduling for me, but going to sleep earlier and waking up around sunrise is just better for the body. Lastly, I know you want to get this game done as soon as possible, but I think you should strongly consider getting a part time job. Nothing too time consuming but around 20 hours a week would help you keep a schedule because when you know there is another person that you must see face to face, expecting you to be on time in, it'll motivate you more to keep your schedule instead of just using self discipline.

    I know this game must mean a lot to you since you've spent over 3 years of your life on it but it shouldn't consume everything you do and are as a person. At some point, your time spent will have diminishing returns so don't put all of your eggs in this one basket that most will never understand or want to. Flash isn't as big as it was in the early 2000s and most likely your game won't put out as much as you put in to it these past 3 years. The harsh truth is that it's a passion project, not a job.

    Two years ago, you wrote:

    "I've made my decision already. Gonna work hard on this game, and next year I'll be out and about riding across America. Crazy shit. I want to go Urban Exploring. It's where you break into abandoned buildings and take pictures. Sometimes people find Meth Labs and get KILLED. And then I want to ride a motorcycle. "

    I hope you do something like that. I'm just a random anonymous stranger on the internet who once fapped to your game but I'm really rooting for you to succeed in finishing this game and also at life. I've been through and still somewhat am in a similar situation so in a way I'm rooting for myself as well. I hope you can finish this game this year or just release what you have even if its unpolished. Best of luck.

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  2. Yes, I have sleeping problems. I tend to get more sleep when I don't work, or if I have sufficient social contact. I'm working on pinpointing the problem, but it is probably due to stress.


    I don't think I exercise too late during the day. I tend to exercise around the 9th hour of the day. From what I've gathered on the web, as long as I do it 3 hours before bedtime, I'm good. Now, staring at a computer screen before bed time is said to be bad for sleep, but there's not much I can do about that.

    No to the part time job idea. I'm close to finishing, and my self discipline is a lot better now. I'd rather just finish the game.

    While I did reject your suggestions, know that I will at least let them sink in and consider them over time.

    "The harsh truth is that it's a passion project, not a job."
    "At some point, your time spent will have diminishing returns..."

    In terms of money and work hours, you are probably correct. I should have just made AD3 another fantasy based game, reused some assets from AD2, and put together a half baked story oozing with sex. I bet a lot of the customers from AD2 would even prefer more of the same from the last iteration.

    I wouldn't be satisfied with that though. I have a specific vision for AD3. Maybe it might go big, and you'll be wrong in that assumption, and all the effort did not suffer from diminishing returns. The detail put into the game might just exponentially increase its exposure. On the other hand, maybe it'll be only marginally more successful than AD2, and the detail would have gone to waste.

    I have faith in the project, and finishing the project without artistic compromise is a reward in of itself. It has little to do with money.

    Thank you for your comment. I will be sure to continue blogging, even after AD3 is done.

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