Tuesday, October 7, 2014

10/7

http://www.hentaicook.com/blog/flashWrapper.html

Here's an interactive map screen in progress.
I'll explain what's going on. The program downloads and runs off an outside text file and uses that to procedurally generate each box, or "room". The rooms are composed of a lot of different factors, and there's a small legend popup tool in the corner to help you figure it out. If you study the rooms close enough, you'll see most of the ones adjacent to one another are related because the rooms belong in the same parent tile. It's still a WIP. You can't click to relocate your base yet. The rooms are supposed to be made of larger parent tiles (like the 3*14 room sized mall that you see in the program would be a mall tile) and these tiles are supposed to be placed at random during each playthrough, to enhance variety and adaptive strategy, but the WIP is not yet randomizing these tiles.

The map is shaped like a ring, and the camera perspective we're seeing is in the middle of the ring. That's why the ring can be upside down. It's not a bug, I promise. The white boxes are made up of "walls", which come in differing strengths. These walls, when surrounding the player's base, add to the player's defense, so you'll want to look for a high defense when you need to give your survivors a break from stressful fighting. This is a defensive strategy.

Conversely, if your team is doing great, you can adapt a trailblazing strategy by running through and collecting lots of ammo, while having a higher enemy encounter frequency. You can pick up little goodie bonuses that make up for character skill (Medical, Entertain, Repair, Cooking). The game is survival based (the game primarily ends when you lose, although certain conditions can end the game). Unlike other games that tack on survival as an extra mode, AD3's main story campaign was built with survival in mind. As the days go on, the enemies will become more stronger, and the resources on the map are finite, so you'll have to conserve these resources wisely and consider which resources to skip entirely.

Apart from the music (by Ryan), I made the whole swf from scratch. When I see the different elements of art, game design, and programming mixing so well together, it certainly evokes pride from me. Maybe I can get the lead programmer to make this run a bit faster. Well, tell me if you have speed issues with it. I really oughta get to fixing that "5" in that homemade font.

32 comments:

  1. Can i ask for the song's title and artist you used ?

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  2. Thanks, its awesome!

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  3. Cool will it release next month oh so because I think you should aim towards this year. I notice this games has been in development for a while.

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    1. You could always start another crowdfunding project and show them what you have. It could really draw in a lot more people.

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    2. Aren't TWO crowdfundings enough?

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    3. Your question is pretty vague. We didn't make that much money from the first two campaigns. Isn't the amount of money received more important than the number of campaigns launched?

      What does it mean when a team runs another crowdfunding campaign? Possibilities:
      A) The team's funds are low, despite the team reaching their funding goal (which means that the team is at fault for not accurately setting a funding goal amount, but that the team believes that with more funds they can complete the project)
      B) The team sees the crowdfunding website as an additional marketplace to generate income from, regardless of the team's financial requirement to complete the project. (see stupid stretch goals)
      C)The team believes that with more money, they can produce a better product for everyone.

      Most teams would claim B and C, but not likely A. When a team admits they ran out of money, the consumer loses confidence; confidence being very important to pledging. With only public knowledge, it's a good bet that we're Case A, since we made only 12k from both campaigns before those websites even took their cut. With such a small amount of cash, I probably wouldn't be able to sustain even one team member without an external source of income. Then again, claiming Case A may be to our benefit. A person is more likely to help if he believes that his contribution may be all that the project needs in order to get that final push out of the door, and it's clear to see that AD3 is almost done.

      I've yet to claim any of the three cases.

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    4. Dude, just do whatever will get the project done.

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    5. You can't just throw money at a project to make it go faster. The megatokyo visual novel is the perfect example of this

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  4. So are you saying you do or don't want my money? XD

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  5. Out of curiousity, has this past year turned you away from making an AD4 in the future? I know it would be a long way off, but given the demanding fan base, would you have to be heavily persuaded to continue the series or do you enjoy doing it? Don't rush on the project by the way, deadlines are what kills games. Keep up the great work!

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    1. I would love to make AD4. It's a continuation of AD3, and the current concept of it is pretty awesome, but I'd rather not talk about it because spoilers. But as much as I love working on them, they're really time consuming. I don't have a life. I really want to get a life, so I would probably rather work on something that requires less dedication. Then again, if I could juggle both AD4 and a life, I would. The main factor that determines if I could make another game is money.

      'Work hard, Play Hard' is much easier said than done.

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    2. I work hard from home also man 6-9 hour days, and yea social life is important, I was insanley depressed a year beforehand because i was just working,i fixed that with a house share meet cool people and go out occasionaly with them and sometimes they have really cool friends who flirt with you :). bills are low also. I found learning to playing guitar aswell helped me keep my sanity and was another form of fun/mastery for me. Its hard but you can love your work and also have a life just have to make the enviroment right conditions to do so. People dont realise working from home sucks sometimes so this is how ifixed it at least

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  6. What is happening with rosewood fourms? Also are you still planning on holding another fundraiser like you said a little bit ago?

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  7. Gaaaah he's dead again.

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  8. This is sad. It was supposed to be out by now.

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  9. It was updated to the beginning of next year. Considering there are one/two guys working on it, I can't complain about the timeline.

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    1. I can complain when expectations are set, then not met.

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  10. I have to agree with Jason. I also want this game to come out badly, but we HAVE been updated until at least January. Deadlines change, and when they don't you get a clusterfuck like Destiny or the Halo MCC matchmaking fiasco. Let the man work and deliver a great product.

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    1. I would agree, if only there were proof to the pudding.

      This man has given no word in an awful long time. I do not care if he dawdles on other things, as everyone has a life. I do not care if he will not reveal anything he's working on. But when it's been a month with no real response, one begins to feel suspicious. It appears as though this game may never come out. If he refuses to respond, it must be because he is ashamed of his failure.

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  11. A lot of the people are complaining about your absences and delays in the game, I just want to say that I appreciated your work on the last two games, and what you're making is unique in it's genre. If you're having trouble dedicating all of your time to working on it or having trouble making deadlines, don't worry too much about it, quality is still the most important part imo. This project is clearly special to you and making a mediocre game because things were rushed would be heartbreaking to see. AD2 is still the only kind of pornographic content i've ever spent money on and I don't regret it at all.

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  12. Isn't he starting a new campaign or something because I would have offer him some support if he accepted donation on his website.

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  13. Yeah, don´t worry about the deadlines. I prefer a finish game like AD1 than a unpolished game like AD2

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  14. I played Aching dreams who knows how long ago
    I bought Aching dreams 2 and even lost the rights to that game thanks to that atrocious system you used that somehow "forgot" my account bought your game. (when the cookies disappeared, so did my right to play AD2)
    I gave you a pledge when the Offbeatr campaing in March, 2013, for 25 bucks, meaning I trusted you enough for the game and a expansion set.

    It's been a long time since the deadline was met, and then May happened (you went silent for weeks, and then months) and I've only see promises, tentative deadlines (already deep in delay territory) and NOTHING of an actual game.

    You see, I'm tired and angry at other things, but you were unlucky, since I entered this blog and saw that once again you went AWOL, so now you get this post.

    I was patient. Patient enough to understand delays, to understand the horrible only DRM you intend to implement, to understand having nothing real to see, to understand the months passing by without nothing to trust you with.

    At this point I'm sick of being patient, if you intend to make a crowdfunding campaign, do beware, because you won't receive any more moral, nor vocal, nor economic support from me.

    And some people wonder why crowfunding is dead?

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    1. I am very sorry for the stress I've caused you. I can tell from reading your post that it was made with a lot of anger, but that anger was justified. You're the customer, and I have failed to deliver the product in a timely manner. I apologize for AD2 as well, as you were not able to play the game without hindrance.

      I won't tell you to "not let the door hit you on the way out", far from it. Thank you for the support and patience that you've given me for years before. I hope that when the game does come out that your experience is not marred by the stress the wait has caused you. If you'd like to restore your account for AD2, please contact support@andrograde.com .

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    2. I wanted to apologize for my words yesterday.
      It was selfish of me to treat you that way, even though you had issues of your own. I showed a total disregard for the golden rule, and honestly, the only thing I've achieved is making you feel worse, since my problems won't go away by yelling.

      And I don't think the issue with andrograde will be solved, it's been more than two years since I bought AD2. But like I said, I didn't mind much, I pretty much completed the game.

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    3. Goes to show how passionate your fans are, Lovesworder. Just wait for the outpouring of enthusiasm when AD3 finally comes out.

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