Tuesday, February 28, 2012

Science Fiction Dating Sim

Anonymous Feb 25, 2012 07:02 PM

It's cool that you're researching weapons, but I don't think you should worry about it that much. Just make stuff up that sounds reasonably plausible and it will be fine.


You see, I'd completely agree with you if I was making any other game, but Aching Dreams 3 is not a hentai game. It's a Science Fiction Hentai Game. The Science Fiction part is equally important to me as the Hentai.

I am not a firearms expert. I'm learning about how guns work though, because guns will be heavily used in The Dark Planet. Like you suggested, I could simply copy guns from existing weapons...



Recognize any of these guns? Battlestar Galactica used many guns from real life. It's a show that featured humans from a different side of the galaxy that had no contact with Earth whatsoever, but they somehow have our gun designs.

And on the flip side...


This is Masamune Shirow's work. He's a genius and one of my main inspirations. He designs these guns and people love them. She's holding a magazine fed shotgun sidearm that takes various forms of ammunition. In fact, Shirow's FICTIONAL weapon designs are so realistic that they've actually been used in Battlestar Galactica as a weapons prop. He should sue.


The M41A Pulse Rifle from Aliens.


Richard Deckard's "Blaster" From Blade Runner. The pistol is so popular that it shows up again in Battlestar Galactica and Fallout New Vegas.



Now here's the primary pistol for Aching Dreams 3. Before I went into researching, I just had a normal pistol in mind. After researching, I came up with a number of ways to enhance the pistol, make it unique, and integrate it into the storyline. It's a taser pistol now that shoots wireless taser rounds on contact with skin. With all the sensitive space station equipment on board, you'd think that the standard sidearm of security on board the station wouldn't be very destructive. Safety first! I'm not fooling any gun experts with this, but I hope they can appreciate the work I'd put in.

Now I can write lines like

Zoe- Give me a real gun, Captain. These I.S.S. Electrics aren't going to stop those zombies, and there's no piercing power to speak of.

Maybe, just maybe, the viewer will take his left hand out of his pants, rub his chin, and say "Hmm... that gun is cool."

I intend to design these guns. The same research treatment will go into the Space Station's design, as well as the more hard science fiction physics/cosmology ideas that will come into play during the game.

11 comments:

  1. For the record, the prop guy on Blade Runner cut down a .223 rifle and mashed it with another gun for Deckard's blaster. Frankenstein guns are the best guns, and drawing from real life is not out of the question if you can justify it.

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  2. Ever seen the HK G11 (http://en.wikipedia.org/wiki/Heckler_%26_Koch_G11)? It's a futuristic looking firearm from german manufactor Hecker&Koch. Never used in any army but in some sifi-movies.

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  3. Guns are cool and all, but tits are cooler. I hope you'll put as much effort in coming up with lingerie designs for the girls?

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  4. A taser pistol wouldn't need a rifled barrel since it's not like you need precision aiming.

    A better design for a unique taser pistol would be to fuse the aesthetics of a "pepperbox" (look it up) pistol with the metal-storm concept, so it's a small multi-barreled pistol that shoots a cluster of stun rounds. Much more unique than a regular looking pistol.

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  5. Have you ever played dead space?

    All of the weapons are actually repurposed mining tools. Maybe thinking along those lines will be more helpful than trying to come up with futuristic firearms? just think of a fun way to dismember something and then retrofit a purpose to it. like maybe a drill that uses soundwaves or magnetism instead of a drill bit. or maybe hooking up a battery to the stun gun and overloading the projectiles to ignite your target? maybe a salvaged container of liquid nitrogen from a cryonic lab becomes a cannon that turns zombies into icicles?

    Im not sure how deep you plan to make the combat, just throwing stuff out there.

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  6. Hard sci-fi? I wasn't expecting that... and I find it awesome. I wish I had something more to say, but good luck and keep it up.

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  7. Lemme try to respond to all of these..

    Yeah, the Blade Runner gun is a frankenstein gun but somehow it just seems so damn unique. It's got the LEDs at the bottom but that certainly didn't make the gun.

    The g11 is too recognizable to be honest. And it's a box. I am not completely opposed to real guns though. There will be an ordinary magnum and a bolt action rifle available at your Iacchus Space Station Hunting Store.

    The sex will receive the same love it did in the first game. The voice acting will be much smaller in the next game, as you can see in the current game it's too hard to have it done. Another thing that's gone unfortunately is the combat training/stripping. People never really liked the stripping in the first place. Instead the new game will have a bigger focus on the main characters, like having a dialogue portrait to the left of the speech (like ekeyra's hellsing portrait), with a range of emotions to view from while you talk to them. As for lingerie...well, let's just say I'm taking a break from Lingerie. Bikinis are in.

    It's true that a pistol inside a space station would always be at short distances and wouldn't need barrel rifling, however the taser bullets are really not aerodynamic as you can see in the picture, so I figured that you DO need rifling to account for the spin that they would need to get across the room in a straight line. The pepperbox is a great idea, and I admit the pistol could use a bit more in the aesthetics department (right now it looks...like an ordinary m1911). I'm going to hold off on changing it until we fool around with the game design more. A 9+1 chamber might be too much fire coming from four combatants that you wouldn't be able to keep up with it properly as a Captain, so maybe changing the gun to a pepperbox "one shot, reload" might work in terms of game design. We'll see.

    Dead Space, oh yeah. I played 1 and 2. I think I'll replace the submachine gun with a soundwave nail gun.

    Here's combat, in a nutshell:
    It's 4 characters standing side to side firing away behind a barricade at different alien types with countering weapon types. To complicate matters, you are scavenging these gun rounds, so you might have to use the wrong gun for a situation, like if all you're getting is submachine gun rounds against large impervious t-rex aliens. You might use a character's special ability and leave her restless for the next day, or you might even have to choose a character to sacrifice. It's a survival game, so the more you save on resources, the harder you make it for yourself now but you'll survive longer in the long run.

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  8. The combat/survival system sounds really awesome. It should really add another level of challenge to it.

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  9. Reduced voice acting is fine. Just make it like in the early Bioware games when only the characters' important scenes are voiced. Namely, when they are first introduced, during the important plot points, whenever there is a flirty/sexy/seductive line, and most importantly, during the fuck scenes.

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  11. The most important part is the most difficult part. The sex scenes are pretty much when real women drop out of the project. It's too demanding. The MAIN problem with the voice acting was that they'd finish all the main quests, and then when the time came to sex act, they'd disappear.

    I'll bring this up in a new post right now.

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