Wednesday, July 23, 2014

7/23 (Game progress status)

Current to do list:

Primary Assets: Estimated time to finish this section: 2 to 3 months.
  • Art: 
    • Interface: 90%.
      • Fix roster screen: 2h
      • Options menu: 2h
      • MERC icons: 1h
    • Battle: 90%. 
      • Monster, Healer: ~1d
      • Barricade destroyed 3h
      • Battle enemy damage sprite: 2h
      • Monster, Mick Moose Bot
        • State firing 2h
        • State dead 4h
      • Battle PC powers sprite: ~3d
      • Rigging extra characters for combat: ~1-8d
      • Extra battle interface elements: 4h
    • Portraits: 99%. 
      • Fix Beatrice's portrait 3h
    • Hentai Scenes: 93%. All hentai scenes are either finished or in progress. 
      • Elaine 1: 1.5d
      • Stella 2: 5h
      • Zoe 3: 20h.
      • Terra 2: 5h
      • Larissa 2: 3d.
      • Isabel2: 5h
  • Story: 85%
    • Isabel, 1 story left, partially done: 5h.
    • Elaine, 1 story left, partially done: 3h.
    • Stella, 5 stories left, scripted but not written: 5d.
    • Larissa, 1 story partially done: 1d
    • Terra, 1 story: 8h
    • Zoe, 5 stories left, scripted but not written: 4d
    • All characters: Bad ending if the player does poorly: 18h
    • Gift scenes: 30h
  • Programming: I'm not working on this section directly. Details will be announced at a later date.
  • Music and other sounds: 90%. 
    • Misc monster sounds: 3h
  • Game Design: 95%. There are a few unresolved issues. A) Dating two characters in one playthrough is harder to balance than AD2S, and a solution to make it fun has not been decided on. B) Possibly adding a scavenger element to the game, where you can assign survivors to find random loot. This element makes the game more fun, but isn't necessary to reach shippable status. Unfortunately, due to the flash game climate (websites are resistant to game updates), a resolution is desired before the game ships.
Beta Milestone: The game will be playable, but many features will be left out. A select group of players (tbd) will be involved in balancing the game, mainly combat. 
  • Game Balancing: 60%. ~1 to 6 weeks for both me and programmer to finish, but my own participation will probably be limited to simple QA.
    • "Long Term" game balancing: 0% I was able to test the game's combat design from a shorter perspective, usually consisting of 1 to 7 days at a time on testing programs. I wasn't able to test longer periods consisting of 30 to 70 days because the preliminary programs I made for it involved too much human calculation, so I had to simply guesstimate on what would be a good balance when it involved items and player survival periods. When the game is closer to beta, it will be more feasible to balance the various long term variables for play.
    • Combat balancing: 90%. Many of the abilities have been proven "on paper" already. From a day to day perspective in this game, I do not foresee any short term balancing problems that cannot be solved with a quick value change.
Shippable Milestone: Finishing the above will put the game in Shippable status. The game will be finished to the point where players can play and finish the game, but some features will be still under construction. The game will be actually on sale at this point, though.

Finished Milestone: (Estimated total of 26 days) Upon finishing this section, the game will be finished to the point where I hope players will be satisfied with the overall product. The product should basically fulfill the project's expected outline as described in the original kickstarter/offbeatr.
  • Three way relationships: ~11 days.
    • Threesome1: Art is 100%, Story is 25%.
    • Threesome2: Art is 95%, Story is 0%
    • Threesome3: 0%
    • Threesome4: 0% 
  • Voice Acting: ~5%. ~Variable # of days. I've casted a few voice actresses, but I haven't had them read anything because of money problems and because I want the script to be polished
  • Doom faces: 0%. ~15 days. This feature replaces the placeholder portraits in combat with lightly animated faces similar to the Doom game. I would consider this feature not as important as overall polish, but since this feature is promised under Kickstarter, I have to actually do this one before moving onto regular polish. It feels like a lose-lose situation for both the developers and the players, so this might be lowered in priority later down the road.
Backer Rewards and Extra Polish Milestone: (Estimated total of 57 days). Upon finishing this section, I will be completely satisfied with the game's content. I might skip over a few "polish" items and elect to not draw them in the interest of time or if the item in question does not add significant value to the game.
  • Bikini Mode: ~12 days.  While all of the chars have bikini pics (except the Captain, shrug), I think having the bikini mode extend into combat (with bikini combat "power" portraits, and possibly bikini combat sprites) would fully satisfy the reward. 
  • Extra Backgrounds: ~14 days.
    • Control Room
    • Airlock
    • Apartment
    • Nondescript Room
    • Spoiler place 1
    • Spoiler place 2
  • New Captain portraits: 2 days.
  • Extra Character Portraits: ~5 days.
  • Misc drawings for dating sim section: ~8 days. This section is left intentionally vague to remain spoiler free.
    • Larissa: 3 characters
    • Stella: 1 character
    • Isabel: 4 characters
    • Zoe: 2 scenes, 1 char
  • Backer On-Demand scenes: ~18 days. Creates additional scenes with either AD3 or AD2 chars. Depends on the backers that bought this tier.
  • Misc reward fulfillment.

Expansion Milestone: Adds a few characters. I'm going to come up with a few concepts and allow players to decide who should be in the expansion. The characters include playable characters during combat, some dating scenarios and hentai scenes at the minimum.

Disclaimer: My experience has shown that I am simply horrible at giving time estimates, but I am getting better  at estimating because I am beginning to understand how much time an item can take on a case by case basis.

TL;DR: I think we'll start selling the game in November.

1p0- Woke up.
2p1- Ate, Internetted.
3p2- Errands.
4p3- Errands.
5p4- Ate.
6p5- Wrote the above outline.
Difficulty 3/10 Efficiency 10/10
7p6- Wrote the above outline.
Difficulty 3/10 Efficiency 10/10
8p7- Wrote the above outline.
Difficulty 3/10 Efficiency 10/10
9p8- Wrote the above outline. Worked on Isabel's story.
Difficulty 3/10 Efficiency 10/10
10p9- Worked on Isabel's story.
Difficulty 5/10 Efficiency 10/10
11p10- Worked on Isabel's story. Took an ovaltine break. Worked on Isabel H2.
Difficulty 9/10 Efficiency 6/10
12a11- Worked on IsabelH2
Difficulty: 6/10 Efficiency 10/10
1a12- Worked on IsabelH2
Difficulty 7/10 Efficiency 8/10
2a13- Finished IsabelH2. Apparently I thought this was finished a few months back, but now I have actually finished it. Looks good. Worked on Isabel's story.
Difficulty 5/10 Efficiency 9/10
3a14- Worked on Isabel's Story.
Difficulty 6/10 Efficiency 9/10
4a15- Worked on Isabel's Story. So close to finishing... so tired.
Difficulty 7/10 Efficiency 9/10
5a16- Finished Isabel's Story. Word Count: 13,273.
Difficulty 6/10 Efficiency 7/10
6a17- Can't sleep. Worked on LarissaH2.
Difficulty 2/10 Efficiency 5/10

8 comments:

  1. Good to hear, mate. And it sounds like you're getting there in a jiffy!

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  2. Thanks a lot for the info. Like said before, take all the time you need.

    By the way, how come you're not using Kickstarter's own update notification system?

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  3. Well you just gave a few months worth of updates this week which should make some of the people who have been "agitated" about lack of updates quiet for awhile. Keep up the good work man and take as long as you want I would much rather wait 10 years for a great product than a month for a crappy one....... although please don't take 10 years to finish AD3 :)

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  4. Thanks for the update, I didn't care much about the game coming out today or in half a year, just wanted to know the overall state of affairs.

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  5. This is exactly what all us fans have been yearning for! Thank you. Take your time with the gameplay elements, and don't make it too complicated. The real elegance of AD1 and AD2 was the relatively simple mechanics that were beautifully executed to create intricate, highly replayable games. No need to load AD3 with a million buttons and levers. Your excellent (and unique) artwork, your engrossing writing, and your solid execution of simple mechanics will do wonders enough.

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    Replies
    1. My reaction when reading that you want simple mechanics was Naaaaaaah.

      We're talking serious hentai games here. I have to progress the medium! But I also have to finish the game! (double facepalm).

      I want AD3 to be this game where you play and hold your penis for hours but without actually fapping because you're so engrossed in the game and its story. Well, that's goal anywho. To accomplish this, the mechanics need to involve critical thinking.

      Delete
  6. Your a weird and wonderfull guy, Thank you *hug*

    ReplyDelete