Jungl3Curr1 here, bringing you good news.
I believe
I've(we've-HC...okay fine w/e) completed roughly 60-65% of View Battle Class (About 100% in terms of designing the backbone of battle).
Here is an image of what the current battle phase looks like:
Here's a breakdown on what the class now contains:
- A recycling factory which helps maintain memory usage of this game a lot better
- Static images of all enemies, so that players can tell which is what
- Combat Tooltip to view weapon and power details
- Barricades that change depending on barricade strength
- Movement System simplified to account for all external movement effects (push backs, pulls, e.t.c.)
Perhaps after doing some cleanup on the battle phase, I can finally move on to other things, until I am able to get started on implementing all of the fighter animations (and other extra effects)
Stay tuned for more updates!
- Jungl3curr1