Monday, August 4, 2014

8/4

Woke up with 3h of sleep. Tried to get back to sleep but failed, so insomniac extreme difficulty today. Got a bit of exercise, played some games, took half the day off.

9p9- Worked on misc story elements.
Difficulty 6/10 Efficiency 4/10
10p10- Worked on misc story elements.
Difficulty 7/10 Efficiency 4/10
11p11- Spent an hour considering over game design parts.
Difficulty 5/10 Efficiency 7/10
12a12- Designed game.
For over a year, I’ve been brainstorming on a good solution to balance the returning threesome 
mechanic from AD2S. AD2S had it so that players would finish the storylines of five characters on 5 different runs, and then a threesome run on a 6th run. 

With AD3, some things changed that made it difficult to reintroduce AD2S's system without modification. Some storylines depended not only on the player's distribution of BASICS points, but surviving to a certain time as well. The amount of solo storylines increased to 9, but there's only four threesomes. A new system was needed to ensure that the game's difficulty was balanced so that the average player would not finish the game in only five runs (with 4 threesomes and 1 solo storyline). 

For the longest time, the line of thinking was the same- 9 solo runs of varying difficulty, and 4 threesome runs of extreme difficulty. I spent hours of combined toilet and driving time, hours which were spread out over a year, and came up with different solutions that never satisfied me.

Just now, I finally came up with a good and surprisingly simple solution: Balance the game so that a threesome run is now just as difficult as a solo run. By giving the player buffs when he attempts to do a threesome run, the threesome run's difficulty can be adjusted independently of the solo runs. Some solo runs may be even harder than threesome runs. With this new solution, we're able to ensure that most players spend a minimum of 13 runs in order to see all of the game's storyline content. Eureka!
Difficulty 4/10 Efficiency 10/10
1a13- More game design.
Difficulty 3/10 Efficiency 9/10
2a14- Exercised.
3a15- Worked on ZoeH3.
Difficulty 1/10 Efficiency 4/10

1 comment:

  1. It's often a simple solution to our longest problems but I'm glad you found a way to find one

    ReplyDelete