Wednesday, April 21, 2010

Hentai Game Design Rules

I was messing around with different game genre designs and trying to fit a hentai game into each one. I noticed that each game genre, no matter their transition to hentai, always needed to follow the rules below, in order to make a game that developed relationships with women.

The hentai game design rules-
A. Choose from Play alongside women/Play against women/Linear Non-interactive "cutscenes" based hentai.
B. Upgrade female companions, or upgrade yourself.
C. Date them inbetween playing.
D. Require playing to date, dating to play.
E. 30 days.
F. Relationships are developed through impressing the woman and choosing the right dialogue choices.


If you play alongside them, then they're your partners in battle/stories. This is probably the best way, because there's always emotional involvement even when you aren't talking to her, if her AI kicks in and she's killing things with you, it's the greatest sense of bonding.

No relationship ever blooms in just one day, so you also need to make a dating system, which means you need a time limit of 30(or more) days. It's possible to not have a limited time system, but this takes away an element of being able to lose against the relationship, and being able to improve your character outside of dating.

You'll want to be able to upgrade these women or yourself, because people love making choices like that and the town that you date in makes a perfect upgrade environment.

If you play against them, then it's likely a rape story in case there are evil forces involved. Raping women is unlikely to actually have any emotional attachment. All enemy characters come and go, so it's hard to come up with a formula where you'd fight the same enemy for an hour long relationship. Another way to take the play against is by having it be a friendly competition. This is an excellent way, as you'd be able to date these women outside of the fight as well.

Lastly is "cutscene" hentai. Many games can have hentai tacked into them with no player involvement. In this scenario, you could control a well developed character that already has built a repertoire with a female. Within the confines of the game's scenario and genre, seeing the two have sex at the end of the game is pretty much non interactive. This also could apply to the main villain, make her female.

In summary, these three ways are the only ways to make a hentai game where you develop a relationship with a non playable character. You can plug these rules into any game genre, you just have to modify the game genre and it's story to fit within the confines of it.

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