Sunday, September 7, 2014

9/7- The intro that was never made

Here's a scene we're cutting out of the game, because it's too damn ambitious.
10 seconds of sunrise. At the beginning of each day, the player sees this cutscene. It is accompanied by Delibes - CoppĂ©lia - Waltz (the song is in public domain, but commercial usage of a person's MP3 is not free) The caption at the bottom is intermittently popping up, kind of like how a lot of arcade games used to put "insert coin for 1 credit(s)". The sunrise is quite easy to do, and I would probably have to steal a royalty free picture from Nasa to hook it up together.
10 seconds of Iacchus against pure black. A speck of gray slowly brightens into a visible, white like star. Iacchus rotates slowly, which is difficult since the planet was rendered in detail in 2D, but my current 3D version of Iacchus is really low detailed. I suck at using 3D, so I'd have to learn about 3D more in detail just to get one thing right. 
7 seconds of a shot for shot tribute to Space Odyssey 2001. I'd replace the habitat ring with an actual 3D animated habitat ring.
15 seconds. We see a shot from inside the bunk. It's another tribute to Space Odyssey.  You can see Iacchus outside the window, seemingly rotating in a circle. Yeah, Iacchus should be wayyyy bigger in that picture, but hey, I'm not going to go back and redo all the sex scenes to illustrate this. I can't afford to have the technical accuracy of James Cameron (nor can I afford a science adviser). We'll reposition the shot so that the bed is not in view. It's important, because you're not supposed to see the Captain at all for this morning cutscene.
7 second shot. This is where it goes off the budget rails.  We see Isabel walking through base. I'm just using the battle background, but use your imagination. The camera pans to follow her, as we see other members of the crew going about their daily business, welding stuff, carrying boxes... Isabel is stops at a door, with a cup of joe and a zombie slab of meat. 
15 seconds. Isabel places the tray down on a box outside the door, and then she knocks twice. The knock is inaudible, but uses the music instead. http://youtu.be/dixdXcZouZ8?t=1m11s If you listen to that little jingle, right at 1m15, there's two notes, "Dah, dah", that we use to give sound to her knock. She salutes and just stands there for 10 seconds. Nothing moves. Note that the portrait is just an example, so for the rest of this intro, we're using the camera angle of Isabel in front of the captain's door. Note the caption at the bottom is still continuously blinking.

 10 seconds. Finally, Isabel gets a little impatient and says, Sir.
5 seconds. Isabel drops a 4th wall joke. There aren't a ton of fourth wall jokes. If you take into account the fact that Isabel is the player's tutorial guide that teaches the player what to click, then the above joke sort of falls in line with that.
7 seconds. The door opens. If the player has slept with a girl in the previous night, the girl will come out of the door and leave in that direction. Isabel will say "Oh. Excuse me." (as if she's the one needing to be excused). Obviously I'd have to change it if Isabel was the character he slept with. If there was a threesome the previous night, Isabel would say "Well!". And if there are no characters he slept with, she'd open the door herself, peek in, and say "Ah. Sorry, sir." (implying he is dressing). The door closes. 
10 seconds pass while Isabel waits. The door opens, and Isabel says good morning. Note, you never see the Captain during this. The camera has always been at somewhat of an angle, so you can't see who's inside. Fade to black. If the player clicks before the cutscene ends, we just skip the whole thing.

So I'm not actually going to make any of this. It was planned at one point, and I thought it'd be a great touch, but I really do have to finish the game. The only parts I can really keep in are the first 3 shots, and even then, I'll probably drastically cut their detail. I didn't bother actually timing this intro to the waltz.

4p0- Woke.
5p1- Internetted.
6p2- Made the above intro thing while eating.
Difficulty 1/10 Efficiency 10/10
7p3- Finished the intro thing. Spent a little more time than I'd have liked to. Internetted. Ate.
Difficulty 1/10 Efficiency 8/10
8p4- Internetted. Corrected a few image files.
Difficulty 3/10 Effciency 4/10
9p5- Corrected more images. Planned out power graphics, as some powers can be created now, but some need to be balance tested before they can be drawn. Worked with voice actress.
Difficulty 3/10 Efficiency 10/10
10p6- Worked with voice actress. Worked on isabelPower1.
Difficulty 3/10 Efficiency 10/10
11p7- Planned out power vfx. Studied. Showered.
Difficulty 5/10 Efficiency 8/10
12a8- Wrote down a new idea involving timers during combat. I've written plenty of ideas that never see production, but it's good to keep track of them. Studied. Experienced eye irritation. Used eye drops. Was difficult to focus on studying while eyes burned. Ate a bagel.
Difficulty 9/10 Efficiency 8/10
1a9- Finished Olga's and Stella's bad ending. Eyes are feeling better.
Difficulty 5/10 Efficiency 9/10
2a10- Studied programming. Got lazy, did some organizing (so it wasn't that bad of being lazy).
Difficulty 6/10 Efficiency 8/10
3a11- Studied.
Difficulty 7/10 Efficiency 6/10
4a12- Studied. Worked on the pre battle menu.
Difficulty 6/10 Efficiency 4/10
5a13- Fixed a weird computer problem. Worked with voice actress. Worked on first day rewrite.
Difficulty 5/10 Efficiency 7/10
6a14- Internetted. Ate.

11 comments:

  1. Ambitious projects? I thought that's what the whole game was. Seriously though this and that game you recommended the rogue courier seem pretty ambitious to start but I like what I see and will support both projects

    ReplyDelete
  2. There should be a scene where Isabel salutes your erection.

    ReplyDelete
  3. Great to see that you have the voice cast coming together. I'm sure you've discussed this before but I just can't remember if you ever came to a final decision, so I apologize what I'm asking has already been addressed: do you plan on having voice acting in the sex scenes? Having that would increase the value of the Hentai scenes for obvious reasons.

    Of course, you've stated a # of obstacles in the way of that, most prominently, how much more difficult it is to find a voice actress willing to simulate sexual acts. Still, would be nice to know one way or the other if it is something we have to look forward to.

    ReplyDelete
  4. I have a spreadsheet with potential actresses. I first evaluate the actress based on her ability to act, her willingness to perform sexual scenes, the sexiness of her voice, and the cost. Most of the time, these factors are clouded in mystery. Take for instance, a woman that was scouted through a sex based ad- While that woman would be GGG, her ability to act is in question, and I would have to do some internet sleuthing (stalking) in order to determine the accuracy of all the factors. The aforementioned factors make up for the overall rating of the actress.

    Next, I rate the actresses based on how well I believe they would perform with each character. I've gotten some audition files, but I admit there is some guesswork involved. Some actresses have a great range and can voice many characters, some can only voice one or two.

    Next we have the characters themselves. Some have leading roles, some do not. In the order of how much of a leading role the characters are: (does not reflect the quality of the role!)
    S tier= Olga, Isabel, Larissa, Terra
    A tier= Zoe, Stella
    B tier= Elaine
    C tier= Veronica
    D tier= Beatrice, Carmen

    So the actresses that have the highest overall score usually get the first pick for the leading roles, unless there's an actress who has a low range. After that I give them a sample of the dirty script, and they either say "cool with me" or they flip the fuck out and run for the hills, and that's how Willy Wonka Chocolate Bars are made!

    ReplyDelete
  5. I liked the idea of seeing the girls you slept with before leaving. It makes the game feel a little bit more immersive like your action has some consequence (No matter how little). Still thinking this is going to be a great game. Keep up the updates =)

    ReplyDelete
  6. Other situations: What would Isabel say if she were part of the threesome? And what would she say if she was involved in yesterday's threesome but not today's?

    ReplyDelete
    Replies
    1. If Isabel had sex with the player, then we could just skip the morning cutscene, insinuating that she is inside the room to wake him. The second question supposes that the player can have more than one threesome in a single playthrough. It is not possible to do so, apart from hacking the game, buying the super expensive ultra survivor kit, or holding me at gunpoint.

      Delete
    2. Are those still impossible to do?

      Delete
    3. The most I can do is hold you at spoon-and-butter-point. Would you still feel threatened?

      Delete
    4. Are you trying to threaten me like this?

      http://static.giantbomb.com/uploads/original/3/31999/1079192-fat_princess.jpg

      Delete
    5. As for the whole threesome situation, it was a problem with balancing difficulty. 3 is supposed to be harder than 2. Now we just treat threesomes like their own characters, so technically millionsomes are just as difficult as twosomes!

      It's not a problem.

      Delete