Thursday, March 26, 2015

3/26

Eric's progress
- I've tweaked the bullet class so that it can fly towards its target and hit them
- Improved the turn based flow of combat so that enemy moves and attacks one at a time (Initiative checks for enemy ordering not included. Will decide if it is necessary to add later)
- Added pushback capabilities for able weapons (maximum pushback is 4 tile units)
- Implemented shotgun pushback system to coincide with rangepenalty
- All enemies now have pushback resistance
- Removed spawn groups and spawn chances for enemy database
- Integrated the spawn challenge system so that weak units do not get summoned on harder days
- Tweaked the enemy combat functions so that unexpected errors won't occur (may still be some bugs I've missed out)


4 comments:

  1. Wow! All of a sudden these posts are getting less personal and more technical! Woo hoo!

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  2. Eric, good to have you on board. You're a hero to this community.

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