Eric's progress
- I've tweaked the bullet class so that it can fly towards its target and hit them
- Improved the turn based flow of combat so that enemy moves and attacks one at a time (Initiative checks for enemy ordering not included. Will decide if it is necessary to add later)
- Added pushback capabilities for able weapons (maximum pushback is 4 tile units)
- Implemented shotgun pushback system to coincide with rangepenalty
- All enemies now have pushback resistance
- Removed spawn groups and spawn chances for enemy database
- Integrated the spawn challenge system so that weak units do not get summoned on harder days
Wow! All of a sudden these posts are getting less personal and more technical! Woo hoo!
ReplyDeletef u
DeleteDon't listen to him, he's probs autistic, I enjoy your posts =)
DeleteEric, good to have you on board. You're a hero to this community.
ReplyDelete